zjunlp/SkillNet.
122 skills★ 647View on GitHub ↗
- 80/100
alfworld-appliance-navigator
Navigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- 100/100
alfworld-appliance-preparer
Prepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- 100/100
alfworld-clean-object
Cleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- 100/100
alfworld-device-operator
Operates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- 100/100
alfworld-environment-scanner
Performs an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- 100/100
alfworld-goal-interpreter
Parses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- 100/100
alfworld-heat-object-with-appliance
Uses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- 100/100
alfworld-inventory-management
Use when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- 100/100
alfworld-locate-target-object
Navigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- 100/100
alfworld-location-navigator
Moves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.
- 100/100
alfworld-navigation-planner
Plans a path to move the agent between receptacles to search for target objects. Use this when you need to traverse the environment to reach a specific location or systematically explore multiple areas. It takes the current location and destination receptacle as input, and outputs the next 'go to' action to approach the target.
- 100/100
alfworld-object-cooler
Cools a held object using an appropriate cooling appliance such as a fridge or freezer. Use when the task requires reducing the temperature of an object (e.g., "cool some pot", "chill the mug") and the agent is already holding the object. Performs the ALFWorld `cool` action and outputs the cooled object ready for subsequent placement or serving steps.
- 100/100
alfworld-object-disposer
This skill disposes of an object by placing it into a disposal receptacle like a garbage can. It should be triggered when the task requires discarding an object (e.g., 'put it in garbagecan') and the agent is at the disposal location with the object in hand. The skill executes the 'put' action to place the object in/on the target receptacle, completing the disposal subtask.
- 100/100
alfworld-object-heater
Heats a specified object using an available heating appliance (e.g., microwave, stoveburner). Use when you are holding an object that requires heating and need to navigate to and operate the heating appliance. Takes the object and appliance as inputs and results in the object being in a heated state.
- 100/100
alfworld-object-locator
Use when the agent needs to find a specific object in ALFWorld that is not currently in inventory and whose location is unknown. This skill parses the environment observation, ranks receptacles by likelihood of containing the target object using common-sense reasoning, and outputs a navigation action to the most promising location.
- 100/100
alfworld-object-picker
Picks up a specified object from a given receptacle. Use this skill when the agent has located a required object and needs to acquire it for later use, such as taking an item from a surface or container. The skill requires the object and source receptacle as inputs, executing a 'take' action to transfer the object into the agent's inventory, enabling further manipulation like placement or usage.
- 100/100
alfworld-object-placer
Places a held object onto or into a target receptacle. Trigger this skill when the agent is carrying an object and needs to deposit it at a specific location to complete a task, such as installing an item on a holder or storing it in a container. It takes the object and destination receptacle as inputs, performing a 'put' action to finalize the object's positioning according to the task goal.
- 100/100
alfworld-object-retriever
This skill picks up a target object from a specified receptacle after the object has been visually confirmed. Use this skill when the agent has located an object in a receptacle and needs to acquire it. It requires the object and source receptacle as inputs and results in the object being added to the agent's inventory.
- 100/100
alfworld-object-state-inspector
Inspects a receptacle's contents by navigating to it and reading the observation. Use when you need to check what is on or inside a receptacle (e.g., "what's on the shelf", "is the holder empty", "check the table for items"). Executes `go to {receptacle}`, parses the observation listing items present, and decides whether to take an item, search elsewhere, or proceed.
- 100/100
alfworld-object-state-modifier
Uses an appliance to change the state of an object (cooling, heating, or cleaning). Use when the task requires altering an object's temperature or cleanliness using a specific device (e.g., cooling with a fridge, heating with a microwave, cleaning with a sinkbasin). Takes the object, target state, and appliance as inputs and executes the corresponding modifier action.
- 100/100
alfworld-object-storer
Use when the agent is holding an object and needs to place it into a target receptacle in ALFWorld. This skill checks receptacle suitability, opens closed containers if needed, and executes the `put` command to store the object. It handles both open surfaces (countertops, beds) and closed containers (drawers, cabinets).
- 100/100
alfworld-object-transporter
Picks up a target object from its current receptacle and moves it to a specified destination receptacle. Use when you have located an object and need to relocate it to complete a task (e.g., moving a laptop to a desk). Takes the object identifier, source receptacle, and destination receptacle as inputs and outputs the action sequence to take, transport, and place the object.
- 100/100
alfworld-open-receptacle
This skill opens a closed receptacle to access its contents. It should be triggered when an agent needs to interact with items inside a closed container (e.g., fridge, microwave, drawer). The skill takes a receptacle identifier as input, performs the open action, and outputs the observation of the interior, enabling subsequent item retrieval or placement.
- 100/100
alfworld-receptacle-closer
Closes an open receptacle to maintain environment tidiness after inspection. Use when you have finished searching a container (drawer, cabinet, fridge) and no longer need it open. Takes a receptacle identifier as input and outputs confirmation that the receptacle is closed, preventing clutter during multi-step search tasks.
- 100/100
alfworld-receptacle-finder
Searches for a suitable empty or appropriately occupied receptacle (like a shelf or table) to place an object. Use when you are holding an object that needs to be stored or placed and must find a receptacle that meets the placement criteria. Examines candidate receptacles by navigating to and inspecting each one until a suitable location is found.
- 100/100
alfworld-receptacle-navigator
Plans and executes movement to a target receptacle within the ALFWorld environment. Use when the agent needs to reach a specific location before interacting with objects there (e.g., go to fridge to cool an item, go to garbagecan to dispose of an item). Takes a receptacle identifier as input, executes the `go to` action, and outputs confirmation of arrival at the destination.
- 100/100
alfworld-receptacle-opener
This skill opens a closed receptacle to allow access to its contents or to enable interaction with it. It should be triggered when the agent encounters a closed receptacle (e.g., 'The fridge 1 is closed.') that must be opened to proceed with a task, such as cooling an item with a fridge or taking an object from inside a cabinet. The skill outputs the 'open' action on the specified receptacle.
- 100/100
alfworld-receptacle-operator
This skill opens or closes a receptacle (like a fridge, cabinet, or microwave) to access its interior or secure it. It should be triggered when an object needs to be placed inside/retrieved from a closed container, or when an open container should be closed (e.g., for energy efficiency or task cleanliness). The skill decides the appropriate 'open' or 'close' action based on the receptacle's current state and the task context.
- 100/100
alfworld-receptacle-preparer
This skill verifies and prepares a target receptacle for receiving an object. It is triggered before placing an item into a receptacle (e.g., a garbage can) to ensure the receptacle is accessible and suitable. The skill involves navigating to the receptacle, observing its state (e.g., open/closed, occupied), and performing any necessary preparatory actions like opening it, resulting in a ready-to-use target location.
- 80/100
alfworld-receptacle-searcher
This skill searches for a specific receptacle (e.g., garbage can, cabinet) by systematically exploring the environment, checking multiple locations until found. Trigger when the target receptacle is not initially visible, often after scanning nearby areas. It outputs the receptacle's location and may involve navigating through multiple waypoints.
- 100/100
alfworld-search-pattern-executor
Systematically searches a sequence of likely locations for a target object based on common sense. Use when you need to find a specific object and know which receptacles to check but not which one contains it. Takes a list of candidate receptacles, orchestrates navigation and inspection, and outputs when the target is found or all locations are exhausted.
- 100/100
alfworld-search-verifier
Re-examines previously visited locations to confirm the absence of a target object or to check for overlooked items. Use when an initial search fails to find enough objects or when double-checking is required before concluding task failure. Systematically revisits receptacles, re-opens closed containers, and re-inspects contents to ensure no viable location was missed.
- 100/100
alfworld-storage-explorer
Systematically explores storage receptacles (drawers, cabinets, shelves) to find an appropriate placement location for an object. Use when the agent needs to store an item but the exact target receptacle is unknown or ambiguous. Opens, inspects, and closes candidate receptacles to assess suitability, then places the object in the best match.
- 100/100
alfworld-task-verifier
Use when the agent needs to check whether an ALFWorld task objective has been met after completing a sub-action (e.g., placing an object). This skill parses the task goal, evaluates the latest environment observation, and outputs a verification decision — task complete, task incomplete, or action ineffective — to guide the next step.
- 100/100
alfworld-temperature-regulator
Manages the temperature state of an object by placing it into an appropriate appliance (fridge for cooling, microwave for heating). Use when the task requires modifying an object's temperature property, such as "cool some bread" or "heat some food". Takes the object identifier, temperature-modifying receptacle, and final target receptacle as inputs, and outputs the object at the target location with its temperature state changed.
- 100/100
alfworld-tool-locator
Searches for a specified tool or device (e.g., a desklamp, knife, or sponge) within the ALFWorld environment by checking relevant surfaces. Use when you need a tool to interact with another object as part of a task but the tool is not in your inventory or immediate vicinity. Takes a tool name as implicit input and navigates to likely storage spots (sidetables, shelves, countertops) until the tool is found.
- 100/100
alfworld-tool-user
Use when the agent needs to apply a tool to a target object in ALFWorld to accomplish an interaction such as cleaning, heating, cooling, or examining. This skill handles locating both the tool and target object, then executing the correct environment action (e.g., `clean`, `heat`, `cool`, `use`) to progress the task.
- 100/100
controlled-waiting
Executes timed waiting using 'wait' or 'wait1' actions to advance the simulation clock. Use when a time-dependent process like plant growth, chemical reaction, or mechanical cycle must progress before you can continue the task.
- 100/100
scienceworld-ambiguous-action-resolution
Use when the ScienceWorld environment returns an "Ambiguous request" prompt with a numbered list of identical action options. This skill resolves the disambiguation by selecting the lowest available number (typically 0) to proceed, ensuring task progression when multiple identical object instances exist and the system cannot automatically determine which instance to act upon.
- 100/100
scienceworld-animal-identifier
Use when the agent needs to locate, identify, and focus on a specific animal or biological entity in the ScienceWorld environment. This skill handles tasks involving animal comparison, examination, or interaction (such as determining lifespan extremes) by navigating to the correct location with "teleport to", surveying with "look around", and executing "focus on ANIMAL" with the exact entity name.
- 100/100
scienceworld-circuit-builder
This skill constructs a simple electrical circuit by connecting components like batteries, wires, and light bulbs. Use when the agent needs to test electrical conductivity or create a functional circuit for an experiment. The input is a set of available components, and the output is a fully connected circuit ready for activation.
- 100/100
scienceworld-circuit-connector
This skill connects two electrical components (e.g., wires, batteries, devices) by their terminals to build or modify a circuit. Use when constructing electrical setups for testing, such as conductivity checks or device activation. The input includes two component identifiers and their connection points, and the output is an established electrical connection.
- 100/100
scienceworld-conditional-box-placer
Moves an object to one of two destination containers based on a numeric threshold check. Trigger after a measurement (e.g., temperature) is taken. Place object in 'green' box if value > threshold, or 'blue' box if value < threshold.
- 100/100
scienceworld-conditional-focus-executor
Executes a 'focus on OBJ' action on a specific object based on the outcome of a prior conditional evaluation. Use when you have a measurement result and task instructions specify focusing on different objects (e.g., colored boxes) depending on whether the result meets a threshold.
- 100/100
scienceworld-conditional-placer
Places an object into one of several designated containers based on a measured condition, such as a temperature threshold. Use this skill when you have completed a measurement or assessment and the task requires sorting or storing the object into one of multiple containers according to a rule (e.g., "if temperature > X, place in container A; otherwise container B").
- 100/100
scienceworld-conductivity-tester
Determines if an object is electrically conductive by integrating it into a circuit and observing a light bulb. Triggered when classifying an object based on conductivity.
- 100/100
scienceworld-container-inspector
Inspects the contents of a container or device using the 'look at' action. Use this skill when you need to verify what is inside a container (e.g., checking if lead is in the blast furnace), monitor the state of contents (e.g., solid vs. liquid phase changes), or confirm that a placement or process step succeeded. Returns a detailed list of contents and their states for process monitoring.
- 100/100
scienceworld-container-item-retriever
This skill retrieves a specified item from a container by using the 'pick up' action. It should be triggered when the agent has identified a needed item inside an open container (e.g., a jar, box, or hive) and must transfer it to inventory for later use. The skill handles the object transfer, assuming the container is already accessible, and outputs confirmation that the item is now in the agent's inventory.
- 100/100
scienceworld-container-relocator
Moves an object from inventory to a specified container in a target room. Use when the task requires placing an item into a particular receptacle (e.g., 'move it to the orange box').
- 100/100
scienceworld-container-transfer
Moves a substance or object from one container to another (e.g., moving lead to a metal pot). Use this skill when you need to prepare materials for processing, such as transferring a substance into a heat-resistant container before heating, or reorganizing materials between vessels for mixing or measurement.
- 100/100
scienceworld-device-activator
Activates a device (e.g., blast furnace, stove) to initiate a process like heating. Use this skill when you have placed materials inside a device and need to start its operation. Takes a device name as input and outputs a confirmation of activation, enabling tasks that require energy input or material processing to progress.
- 100/100
scienceworld-environment-isolation
Use when you need to isolate a space (like a greenhouse) by closing doors or openings to create a contained environment. Trigger before starting pollination, temperature-sensitive experiments, or other environmental-sensitive tasks that require controlled conditions. Modifies room connectivity to optimize conditions for specific processes.
- 100/100
scienceworld-environment-scanner
This skill performs an initial observation of the current location to identify available objects, containers, and connections to other rooms. Use this when starting a new task in ScienceWorld to gather situational awareness, especially when the agent needs to understand its surroundings before taking action. It outputs a detailed room description, listing visible items and accessible doors.
- 100/100
scienceworld-growth-focuser
Use when you have planted a seed or need to track a plant's growth stage (sprouting, flowering, reproduction). Applies the 'focus on' action to a specific plant or biological entity to signal intent and monitor its development. Trigger after planting or when you need to observe life cycle progression in the ScienceWorld environment.
- 100/100
scienceworld-heating-apparatus-setup
This skill positions a container with a substance onto a heating device (stove, oven) and activates the device. It should be triggered when a task requires melting, boiling, or heating a substance. The skill moves the prepared container to the heating element and turns it on.
- 100/100
scienceworld-instruction-reader
Reads a recipe or note from the inventory using the 'read' action and extracts key information. Use this skill when you have acquired a recipe, note, or readable document in your inventory and need to extract explicit instructions, ingredient lists, or procedural steps before executing a task.
- 100/100
scienceworld-inventory-focus
Use when the agent needs to confirm and prepare a specific inventory item before using it in an experiment or task step. This "focus on [ITEM] in inventory" action verifies the correct item has been collected and signals intent, ensuring operational readiness for subsequent actions like measurement, combination, or placement.
- 100/100
scienceworld-inventory-manager
Handles picking up objects from the environment into the agent's inventory or moving them out to containers. Use this skill when you need to acquire an object for later use (pick up) or place an object into a specific container as part of a task requirement (move). Takes an object name and location as input and confirms the transfer to or from inventory.
- 100/100
scienceworld-item-fetcher
Picks up a specified object from the environment and moves it into the agent's inventory. Use this skill when you identify a required tool or material (e.g., thermometer, metal pot) that needs to be collected for later use in an experiment or task. Takes an object name as input and confirms the item's transfer to inventory.
- 100/100
scienceworld-liquid-filler
This skill fills a container with liquid from a source by first placing the container at the source, then activating the source (e.g., turning on a sink), and finally deactivating it. It should be triggered when the agent has an empty or partially filled container and needs to add a liquid component. The skill results in the container containing the liquid, ready for mixing or further use.
- 100/100
scienceworld-liquid-pourer
Transfers the contents of a source liquid container into a target container for mixing or preparation. Use this skill when you need to combine multiple substances (such as paints or chemicals) into a single vessel, or when a liquid must be moved from one container to another before processing.
- 100/100
scienceworld-liquid-source-finder
This skill searches rooms for a liquid source (e.g., sink, toilet, jug) by sequentially surveying different locations. It should be triggered when the task requires obtaining a liquid (like water) and the agent does not have immediate access to it. The skill involves teleporting to candidate rooms, looking around, and identifying potential sources, guiding the agent toward the nearest available liquid.
- 100/100
scienceworld-living-entity-identifier
Analyzes room observations to identify potential living things (e.g., eggs, plants, animals) among listed objects. Use this skill when a task involves finding, focusing on, or interacting with a living thing, biological entity, or organism. Processes observation text, flags candidate living items based on domain knowledge, and outputs a focused target for subsequent actions like focus on or pick up.
- 100/100
scienceworld-material-classifier
This skill makes a determination about a material's property (e.g., conductivity) based on environmental cues or domain knowledge when direct testing fails. Trigger it when experimental actions are invalid or unavailable, requiring a logical inference. It uses observed object properties and common-sense reasoning to classify the material and decide its final disposition.
- 100/100
scienceworld-measurement-taker
Use when the agent needs to measure a quantitative property (temperature, weight, pH) of a target object or substance using a measurement tool. This skill covers acquiring the tool, preparing both tool and target with focus actions, executing the measurement via "use [TOOL] on [TARGET]", and interpreting the resulting value for conditional decisions such as classification or placement.
- 100/100
scienceworld-mixture-creator
This skill chemically mixes the contents of a container using the 'mix' action. Use when all required ingredients (e.g., sodium chloride and water) are present inside a container and the agent needs to combine them to produce a new substance. The skill performs the mixing operation and outputs the resulting product, completing the synthesis step of the task.
- 100/100
scienceworld-object-classifier
Moves a tested or examined object into a designated container (e.g., a specific colored box) based on a determined property. Use when you have completed a test or inspection and need to fulfill a classification or sorting subtask. It takes the object and target container as inputs and performs the move action.
- 100/100
scienceworld-object-focuser
This skill selects and focuses on a specific object to signal task intent or prepare it for manipulation. Use when you have identified a target object that meets task criteria (e.g., a living thing) and need to formally select it before performing actions like moving or using the object in ScienceWorld tasks. The skill uses the 'focus on OBJ' action, taking the object name as input.
- 100/100
scienceworld-object-locator
Searches for a specific target object across multiple rooms by systematically teleporting to likely locations and examining each room. Use this skill when you need to find an object whose exact location is unknown. Iterates through candidate rooms using teleport and look around, checks for the object, and continues until found, returning the object's location.
- 100/100
scienceworld-object-placer
Moves a specified object from the environment or inventory into a target container based on a classification decision. Use this skill when a task requires sorting or storing an object in a specific location after an assessment (e.g., placing a conductive object in the blue box or a non-conductive object in the orange box).
- 100/100
scienceworld-object-retriever
Acquires a specified object by moving it from the environment into the agent's inventory using 'pick up OBJ'. Use this skill when a task requires an object to be manipulated, tested, or transported and it is not yet in your inventory. Makes the object available for further actions like testing, measuring, or placing.
- 100/100
scienceworld-object-selector
Use when the agent needs to choose a specific object from multiple candidates in the environment based on task criteria such as object type (non-living thing, electrical component, container), properties, or category. This skill surveys visible objects with "look around", evaluates each against the task requirements, selects the most suitable candidate, and signals intent with "focus on [OBJECT]".
- 100/100
scienceworld-planting-coordinator
This skill plants a seed or small plant into a suitable growth container (e.g., a flower pot with soil and water). It should be triggered when the agent has acquired a seed and needs to initiate the plant growth process by placing it into a prepared environment. The skill coordinates the 'move' action to transfer the seed from inventory to the target container, resolving any ambiguity if multiple instances exist.
- 100/100
scienceworld-planting-operation
Plants seeds into prepared containers with soil to initiate plant growth. Execute this when you have both seeds and properly prepared planting containers available. This skill handles the specific action pattern of transferring seeds from storage to growth containers to begin cultivation processes.
- 100/100
scienceworld-pot-preparer
Prepares a planting pot by moving soil from inventory into an empty or water-filled pot. Use this when setting up a growth environment for seeds or plants. It performs the 'move soil to flower pot X' action, transforming the container into a viable planting medium. This skill is atomic and can be repeated for multiple pots.
- 100/100
scienceworld-process-monitor
This skill observes the state of an active apparatus and its contents to track progress. Use when you need to periodically check for state changes (e.g., solid to liquid) during a heating or reaction process. The skill uses 'look at' or 'examine' actions on the apparatus and substance.
- 100/100
scienceworld-process-pauser
This skill introduces deliberate pauses in task execution. Use when the agent needs to consider next steps, evaluate intermediate results, or wait for processes to complete. The skill uses the 'wait1' or 'wait' actions to temporarily halt activity, preventing rushed decisions in complex experimental procedures.
- 100/100
scienceworld-recipe-retriever
This skill locates and acquires a recipe or instruction document by using 'pick up' on the recipe object. Use when the task involves following a specific procedure (e.g., crafting, mixing) and the agent needs to obtain the written instructions. The skill assumes the recipe is visible in the current room and moves it to the inventory, allowing the agent to read it later to understand required ingredients and steps.
- 100/100
scienceworld-result-archiver
Places an object into a designated container (like a colored box) based on a test outcome. It should be triggered when the agent needs to finalize a task by storing an object according to a rule (e.g., conductive → blue box, non-conductive → orange box). The input is the object and the rule, and the output is the object moved to the correct container.
- 100/100
scienceworld-room-explorer
Performs an initial survey of a room to identify all visible objects, containers, devices, and their states using the 'look around' action. Use this skill when you first enter a new location, need to refresh your understanding of the environment, or must identify available resources before planning a sequence of actions. Returns a detailed observation that serves as foundational context for subsequent tasks.
- 100/100
scienceworld-room-navigator
Teleports the agent to a specified room within the ScienceWorld environment. Use when the agent needs to move between different locations to locate objects or access specific facilities. The input is a target room name, and the output is the agent arriving at that room, ready for further interaction.
- 100/100
scienceworld-room-scanner
This skill performs a 'look around' action to scan and describe the current room's contents, including visible objects, containers, and doors. Use when entering a new room or when the agent needs to locate specific items or assess the environment state. The skill outputs a detailed room description, which is essential for inventory discovery and situational awareness.
- 100/100
scienceworld-room-teleporter
Teleports the agent to a specified room within the ScienceWorld environment. Use this skill when the target object or location for a task is known to be in a different room, enabling efficient navigation. It takes a target room name as input and outputs a successful teleportation observation.
- 100/100
scienceworld-substance-cooler
This skill initiates the cooling of a substance by moving it into a cooling appliance like a freezer. Use when a task requires lowering the temperature of a specific material to observe phase changes. The skill takes the substance (often in a container) and the target appliance as inputs, using the 'move OBJ to OBJ' action. It outputs confirmation of the new location.
- 100/100
scienceworld-substance-fetcher
Locates and retrieves a target substance or material from a container in the environment. Use this skill when the task requires processing a specific substance (e.g., chocolate, sodium chloride, a chemical) and you need to find and acquire it. Searches rooms and containers (fridge, cupboard, counter) and retrieves the substance via pick up or move actions.
- 100/100
scienceworld-substance-preparator
Use when you need to transfer a target substance into an appropriate container for processing (e.g., a pot for heating, a beaker for mixing). Trigger after acquiring the substance and before setting up an apparatus. Selects a suitable empty container and moves the substance into it.
- 100/100
scienceworld-target-identifier
Analyzes room observations to identify objects matching a given target description (e.g., 'living thing'). Triggered after exploring a room when the agent needs to locate a specific type of item. Processes the observation list, filters objects based on target criteria, and returns candidate objects for further action.
- 100/100
scienceworld-target-locator
This skill determines the most likely location for a target object based on domain knowledge and environmental clues. Use when the agent needs to find a specific item (like an animal) but it is not in the current room. It analyzes the environment description and suggests a room to teleport to for further investigation.
- 100/100
scienceworld-task-focuser
Use when the agent needs to direct attention to a specific object in the environment or inventory before performing a critical action such as measuring, using, or connecting. This preparatory "focus on" step signals intent to the ScienceWorld system, often unlocking required state changes for subsequent interactive steps in experimental procedures.
- 100/100
scienceworld-task-interpreter
This skill parses a user's high-level scientific task in the ScienceWorld environment and extracts the core objective and target location. It should be triggered when a new task instruction is received, especially those involving finding, comparing, or manipulating objects. The skill interprets the query to identify the goal (e.g., 'find the animal with the shortest life span') and any specified locations (e.g., 'animals are in the outside location'), outputting a clear, actionable sub-goal for navigation or observation.
- 100/100
scienceworld-task-parser
Analyzes user instructions in ScienceWorld environments to extract specific task requirements and constraints. Use when receiving a new task to identify required objects, target locations, and action sequences before taking any environment actions.
- 100/100
scienceworld-temperature-measurer
This skill uses a thermometer on a substance to measure its temperature. It should be triggered when the agent needs to determine the temperature of a material (e.g., lead) to assess if it has reached a specific melting point or threshold. The skill requires a thermometer in inventory and a target substance, outputting the measured temperature in degrees Celsius, which is key for scientific measurement tasks.
- 100/100
scienceworld-threshold-evaluator
Use when the agent has just obtained a numerical measurement (temperature, weight, pH) and must compare it against a predefined threshold to determine a binary outcome. This skill extracts the measured value, evaluates it against the threshold condition (above/below), and executes the corresponding branch action such as classification or placement.
- 100/100
scienceworld-tool-fetcher
This skill locates and picks up a specified tool or instrument from the environment. It should be triggered when a task requires a specific tool (e.g., thermometer, stopwatch) for measurement or manipulation. The skill identifies the tool's location via observation and executes a pick-up action, moving the tool to inventory.
- 100/100
scienceworld-tool-user
Uses a tool from inventory on a target object or location to perform a specific environmental interaction, such as digging, cutting, or measuring. Use this skill when a task requires modifying the environment or manipulating materials with a tool (e.g., using a shovel to dig soil, a thermometer to measure temperature, or an axe to cut wood). Takes the tool and target as inputs and outputs the result of the interaction.
- 100/100
scienceworld-tool-validator
Use when the agent has acquired a tool or instrument and needs to verify it is operational before first use in a critical task step. This skill performs a lightweight pre-use check via "focus on [TOOL] in inventory" and confirms readiness based on the system's response, ensuring the tool is functional before measurement, activation, or connection operations.
- 100/100
skillnet
|
- 100/100
soil-extraction
Uses a shovel tool to dig soil from the ground in outdoor environments. Execute this skill when you need to obtain soil for planting tasks and have both the shovel in inventory and access to an appropriate digging location. The skill produces soil that can then be collected and transported.
- 100/100
task-completion-focus
Focuses on a specific target object to signal task completion. Use when you have produced the required final object (like a grown banana) and need to formally complete the assigned task. This handles the 'focus on OBJ' action that typically marks successful task execution in the environment.
- 100/100
webshop-action-executor
This skill executes a specific interface action, such as clicking a button or selecting an option, within a web shopping environment. It should be triggered when a decision has been made (e.g., to choose a color or proceed to purchase). The input is the target action identifier (e.g., 'white' or 'buy now'), and the output is the corresponding formatted action command (e.g., click[white]).
- 100/100
webshop-attribute-selector
Selects specific product attributes (e.g., flavor, size) on a product detail page to match user requirements. Triggered when a product page presents configurable options and the parsed query specifies needed values. It identifies the correct option from available clickables (e.g., 'smoked bacon' for flavor, '4 ounce (pack of 2)' for size) and executes the selection click.
- 100/100
webshop-attribute-verifier
>
- 100/100
webshop-initial-search
Performs the first search on an e-commerce platform using keywords derived from parsed user requirements. Use when starting product discovery from a user instruction or when previous search results are insufficient and a new query is needed. It formulates a search query from the criteria (e.g., '24 pack of 7.5 ounce bottles of non-gmo classic tonic') and executes the search[] action, returning the initial result page.
- 100/100
webshop-option-selector
This skill selects product options or variants (such as size, color, or quantity) on a product detail page based on user preferences or cost optimization. It should be triggered when a product page displays configurable options. The skill evaluates available choices (e.g., 1pcs vs 2pcs) and selects the one that best aligns with the user's constraints, such as minimizing cost.
- 100/100
webshop-price-checker
This skill scans product listings or detail pages to verify if an item's price meets a specified budget constraint. It is triggered when evaluating a potential product for purchase. It extracts the price from the displayed information (e.g., '$164.95') and compares it against the maximum allowed budget, outputting a boolean decision on whether the item is within budget.
- 100/100
webshop-product-detail-check
>-
- 100/100
webshop-product-detail-inspector
This skill examines a product detail page to verify specific attributes or select options like size, color, or quantity. It is used after clicking on a product, to confirm that the item matches the user's needs (e.g., checking for '10 slots' option, price, material). The input is the product page observation, and the output is an action to select a required variant (e.g., click[10 slots]) or proceed if criteria are satisfied.
- 100/100
webshop-product-detail-navigator
Navigates to and interacts with a specific product's detail page. This skill is triggered after a candidate product ID is selected from search results. It performs the click action to load the product page and then identifies available interactive elements (like flavor or size selectors) that need to be configured to match the user's requirements.
- 100/100
webshop-product-evaluator
>-
- 100/100
webshop-product-search
>-
- 100/100
webshop-product-selector
>-
- 100/100
webshop-purchase-executor
Executes the purchase action for a confirmed suitable product on an e-commerce page. Use when a product has been verified against the user's requirements (price, attributes) and the decision is to buy. Performs a click[Buy Now] action on the purchase button to complete the transaction.
- 100/100
webshop-purchase-initiator
>-
- 100/100
webshop-query-interpreter
>-
- 100/100
webshop-query-parser
This skill extracts key constraints and product requirements from a user's shopping query. It should be triggered when the agent receives a new shopping instruction, to identify product attributes (e.g., 'gluten free'), price limits (e.g., 'lower than 140.00 dollars'), and other specifications. The skill outputs a structured set of search criteria to guide subsequent product discovery.
- 100/100
webshop-result-analyzer
This skill evaluates a list of search results against the target product criteria. Trigger it when a search result page is observed, to identify promising product listings. It analyzes each result's title, price, and brief description to shortlist items that best match the required attributes (like size, color, and price), outputting a prioritized list of candidate product IDs or links for further inspection.
- 100/100
webshop-result-filter
>-
- 100/100
webshop-result-page-navigator
Navigates through paginated search results by moving to the next or previous page. Use this skill when the current page of product listings does not contain a suitable match and you need to review more options. It identifies and clicks the appropriate pagination controls (e.g., 'next >' or '< prev') to load additional result pages for evaluation.
- 100/100
webshop-search-constructor
This skill formulates an effective search query from structured product criteria. It is used when initiating a product search on an e-commerce platform, converting attributes into a concise, relevant keyword string. The input is a set of parsed criteria (e.g., 'jewelry box', '10 slots', 'easy to clean', 'price < $60'), and the output is a formatted search action string (e.g., 'search[jewelry box, 10 slots, less than $60, easy to clean]') optimized for the platform's search engine.
- 100/100
webshop-search-executor
>-
- 100/100
webshop-search-formulator
This skill generates effective search keywords based on parsed product criteria. It is triggered after query parsing, when the agent needs to perform an initial product search on an e-commerce platform. The skill takes structured attributes (e.g., 'women's size 5 patent-beige high heel') and produces a concise, platform-appropriate search string designed to return relevant results, balancing specificity with recall.
- 100/100
webshop-variant-chooser
This skill selects a product variant (e.g., size, quantity) from available options on a product detail page. It is triggered when a product page displays multiple choices, assessing the options (like '1.1 pound (pack of 1)' or 'pack of 2') and selecting one that aligns with user needs, often defaulting to a standard single unit if unspecified.