alfworld-appliance-navigator
$
npx mdskill add zjunlp/SkillNet/alfworld-appliance-navigatorNavigate the agent to the correct appliance station for object processing like heating or cleaning.
- Handles object processing tasks requiring specific stations like microwaves or sinks.
- Integrates with environmental awareness to locate and move to target appliances.
- Determines the necessary destination by mapping the required action (heat, cool, clean) to an appliance.
- Executes movement commands and performs necessary preparatory actions like opening doors.
SKILL.md
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---
name: alfworld-appliance-navigator
description: Navigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
---
# Instructions
Use this skill when you are holding an object that needs to be processed (heated, cooled, or cleaned) and you must locate and move to the correct appliance to perform the action.
## Workflow
1. **Identify the Target Appliance:** Determine which appliance is required for the task. Map the action to the appliance: `heat` -> microwave/stoveburner, `cool` -> fridge, `clean` -> sinkbasin.
2. **Locate the Appliance:** Scan the environment observation for the target appliance (e.g., `microwave 1`, `fridge 1`, `sinkbasin 1`).
3. **Navigate:** Execute `go to {appliance}` to move to the identified appliance location.
4. **Prepare Appliance (if needed):** Upon arrival, check if the appliance requires preparation (e.g., opening a closed microwave or fridge door). If so, perform `open {appliance}` before proceeding.
## Example
**Scenario:** You are holding `potato 1` and need to heat it.
```
Thought: I need to heat this potato. The microwave is the appropriate appliance.
Action: go to microwave 1
Observation: The microwave 1 is closed.
Thought: I need to open the microwave before I can use it.
Action: open microwave 1
Observation: You open the microwave 1. The microwave 1 is open. In it, you see nothing.
```
**Result:** You are now at the open microwave, ready to heat the potato.
## Key Principles
- **Trigger:** The agent is holding an object and the next step in the task is to `heat`, `cool`, or `clean` it.
- **Core Action:** The primary output of this skill is the navigation command `go to {target_appliance}`.
- **Prerequisite Check:** Always ensure the appliance is accessible (e.g., open) before attempting to use it for processing.
More from zjunlp/SkillNet
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.
- alfworld-navigation-plannerPlans a path to move the agent between receptacles to search for target objects. Use this when you need to traverse the environment to reach a specific location or systematically explore multiple areas. It takes the current location and destination receptacle as input, and outputs the next 'go to' action to approach the target.