scienceworld-target-locator
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npx mdskill add zjunlp/SkillNet/scienceworld-target-locatorDetermine the most probable room to search for a missing object using domain knowledge.
- Locates specific items, like fauna or tools, when initial searches fail.
- Relies on internal heuristics mapping object types to probable locations.
- Analyzes target classification and environmental context to suggest a destination.
- Outputs a suggested room name for the agent to execute a teleport action.
SKILL.md
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--- name: scienceworld-target-locator description: This skill determines the most likely location for a target object based on domain knowledge and environmental clues. Use when the agent needs to find a specific item (like an animal) but it is not in the current room. It analyzes the environment description and suggests a room to teleport to for further investigation. --- # Skill: Target Locator **Trigger:** When the agent needs to find a specific object (e.g., an animal, a tool, a chemical) and a preliminary `look around` in the current room does not reveal it. ## Procedure 1. Classify the target object by type. 2. Map to the most probable room using these heuristics: | Object Type | Likely Room(s) | |-------------|---------------| | animal | outside, garden | | tool/wire/battery | workshop | | food/cooking item | kitchen | | chemical/substance | lab, foundry | | plant/seed | garden, greenhouse | | container/box | workshop, kitchen | 3. Execute: `teleport to <ROOM>` 4. `look around` to verify the target is present. If not, try the next likely room. ## Example Flow (From Trajectory) * **Task:** "find a(n) animal." * **Trigger:** `look around` in hallway shows no animal. * **Analysis:** Target type = `animal`. * **Heuristic Check:** Animals are most commonly found `outside`. * **Context Check:** A door to `outside` is not listed in the hallway observation. * **Decision:** The highest-probability room `outside` is accessible via teleport. * **Output:** `teleport to outside`
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