scienceworld-tool-fetcher
$
npx mdskill add zjunlp/SkillNet/scienceworld-tool-fetcherFetch specific tools from the environment for immediate use.
- Enables agents to acquire physical instruments like thermometers or stopwatches.
- Depends on observation commands and teleportation capabilities.
- Scans rooms and containers to locate the requested tool name.
- Confirms success by verifying the tool appears in inventory.
SKILL.md
.github/skills/scienceworld-tool-fetcherView on GitHub ↗
---
name: scienceworld-tool-fetcher
description: This skill locates and picks up a specified tool or instrument from the environment. It should be triggered when a task requires a specific tool (e.g., thermometer, stopwatch) for measurement or manipulation. The skill identifies the tool's location via observation and executes a pick-up action, moving the tool to inventory.
---
# Instructions
**Primary Goal:** Locate a specified tool and move it to your inventory.
## 1. Identify the Target Tool
* The required tool will be specified in the user's task or request (e.g., "thermometer", "stopwatch", "lighter").
* Confirm the exact name of the tool object.
## 2. Locate the Tool via Exploration
* If you are not in the correct room, use `teleport to [ROOM_NAME]` to go to the most likely location (e.g., `kitchen`, `workshop`).
* Use `look around` to survey the current room.
* Scan the observation for the target tool name. It may be:
* Listed directly in the room description (e.g., "a thermometer").
* Inside an open container (e.g., "a fridge. In the fridge is: chocolate, a wood cup...").
* If the tool is not immediately visible, examine likely containers using `look at [CONTAINER]` (e.g., `look at counter`, `look at cupboard`).
## 3. Execute the Pick-up
* Once the tool is located, execute the action: `pick up [TOOL_NAME]`.
* Example: `pick up thermometer`.
* Verify the action was successful by checking the observation for confirmation (e.g., "You move the thermometer to the inventory.").
## 4. Post-Action Verification (Optional)
* If required by the broader task, you may perform a secondary action to signal readiness, such as `focus on [TOOL_NAME] in inventory`.
## Key Constraints & Notes
* **Containers are Open:** All containers are pre-opened. Do not use `open` or `close` actions.
* **Direct Action:** Proceed directly to `pick up`. Do not attempt to move the tool to an intermediate location first.
* **Tool Not Found:** If the tool is not in the initial room, systematically `teleport` to other relevant rooms and repeat the `look around` search pattern.
* **Single Tool:** This skill fetches one specified tool. For multiple tools, trigger the skill sequentially.
**Output:** The target tool will be in your inventory, ready for use in subsequent task steps.
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.