scienceworld-substance-cooler
$
npx mdskill add zjunlp/SkillNet/scienceworld-substance-coolerMove substances into freezers to trigger phase changes.
- Enables cooling tasks requiring observation of material phase transitions.
- Depends on move OBJ to OBJ action and object recognition.
- Decides execution by verifying substance and appliance locations.
- Delivers confirmation of the substance's new location.
SKILL.md
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---
name: scienceworld-substance-cooler
description: This skill initiates the cooling of a substance by moving it into a cooling appliance like a freezer. Use when a task requires lowering the temperature of a specific material to observe phase changes. The skill takes the substance (often in a container) and the target appliance as inputs, using the 'move OBJ to OBJ' action. It outputs confirmation of the new location.
---
# Skill: Substance Cooler
## Purpose
Use this skill to begin the process of cooling a substance to potentially observe a phase change (e.g., freezing). The core action is to relocate the substance into a cooling appliance.
## When to Use
* The task explicitly requires cooling a substance (e.g., "measure the melting point of mercury").
* You have identified both the target substance (often inside a container like a cup or jar) and a suitable cooling appliance (e.g., freezer, ultra low temperature freezer).
* The immediate goal is to lower the substance's temperature.
## Core Instruction
1. **Locate Items:** Ensure you are in the room containing the target substance and the cooling appliance. Use `look around` if necessary.
2. **Execute Move:** Perform the action `move <SUBSTANCE_CONTAINER> to <APPLIANCE>`.
* `<SUBSTANCE_CONTAINER>`: The object holding the substance (e.g., "glass cup (containing a substance called mercury)").
* `<APPLIANCE>`: The cooling device (e.g., "freezer").
3. **Verify:** Use `look at <APPLIANCE>` to confirm the substance is now inside the appliance. Report this confirmation.
## Important Notes
* **Prerequisite:** The appliance door must be open. The trajectory shows all containers are already open, so this should not require a separate `open` action.
* **This is an Initialization Skill:** This skill only *starts* the cooling process. Subsequent skills or actions (like `use thermometer on <SUBSTANCE>`) are required to monitor temperature changes and observe the phase transition.
* **Inputs:** The skill requires the names of the substance container and the target appliance as identified in the environment observations.
* **Output:** A confirmation observation stating the substance is now inside the appliance.
## Example from Trajectory
**Trigger:** Task requires measuring the melting point of mercury.
**Action:** `move glass cup (containing a substance called mercury) to freezer`
**Verification:** `look at freezer` yields "In the freezer is: a glass cup (containing a substance called mercury)."
**Output:** "The mercury in its glass cup has been placed into the freezer to begin cooling."
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.