alfworld-tool-locator
$
npx mdskill add zjunlp/SkillNet/alfworld-tool-locatorLocate missing tools by checking likely storage locations.
- Enables agents to find tools not currently in inventory.
- Depends on ALFWorld environment and object detection.
- Prioritizes search areas based on tool category.
- Returns tool location and enables immediate pickup.
SKILL.md
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---
name: alfworld-tool-locator
description: Searches for a specified tool or device (e.g., a desklamp, knife, or sponge) within the ALFWorld environment by checking relevant surfaces. Use when you need a tool to interact with another object as part of a task but the tool is not in your inventory or immediate vicinity. Takes a tool name as implicit input and navigates to likely storage spots (sidetables, shelves, countertops) until the tool is found.
---
# Instructions
Locate a specified tool or device by systematically checking receptacles where it is likely stored.
## Workflow
1. **Prioritize search locations** based on tool type:
- Small tools/electronics (desklamp, remotecontrol): `sidetable`, `desk`, `drawer`, `shelf`
- Kitchen tools (knife, spatula): `countertop`, `cabinet`, `drawer`
- Cleaning tools (sponge, spraybottle): `shelf`, `cabinet`, `countertop`
- Default: check all visible receptacles in order
2. **Navigate** to each prioritized receptacle: `go to {receptacle}`
3. **Inspect** the observation for the target tool name
4. **If found:** Stop searching. Proceed to use the tool for the main task
5. **If not found:** Continue to the next receptacle in the priority list
6. **If exhausted:** Expand search to remaining receptacles not yet checked
## Action Format
- `go to {receptacle}` -- navigate to check a location
- `take {tool} from {receptacle}` -- pick up the tool once found (if needed)
- `use {tool}` / `toggle {tool}` -- operate the tool in place (e.g., desklamp)
## Error Recovery
- If "Nothing happened": verify the receptacle name matches the environment scan
- If tool not found after all likely spots: expand search to every receptacle from the initial environment scan
## Example
**Scenario:** You need to find a desklamp to examine an object.
```
Thought: I need to find a desklamp. Desklamps are usually on sidetables or desks.
Action: go to sidetable 1
Observation: On the sidetable 1, you see a keychain 1.
Thought: No desklamp here. Let me check the next sidetable.
Action: go to sidetable 2
Observation: On the sidetable 2, you see a desklamp 1.
```
**Result:** Found `desklamp 1` on `sidetable 2`. Proceed to use it for the task.
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.