scienceworld-room-navigator
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npx mdskill add zjunlp/SkillNet/scienceworld-room-navigatorInstantly move the agent to any known location within the ScienceWorld environment.
- Facilitates task progression by moving between distinct areas to find items or facilities.
- Integrates direct environmental traversal capabilities for immediate location changes.
- Requires the precise name of the destination area to execute the movement command.
- Confirms successful arrival at the target spot, allowing subsequent exploration actions.
SKILL.md
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--- name: scienceworld-room-navigator description: Teleports the agent to a specified room within the ScienceWorld environment. Use when the agent needs to move between different locations to locate objects or access specific facilities. The input is a target room name, and the output is the agent arriving at that room, ready for further interaction. --- # Instructions Use this skill to instantly move the agent to a different room. This is the primary method of navigation. ## When to Use * The agent needs to find an object known to be in a specific room (e.g., "metal pot is located around the kitchen"). * The agent needs to access a facility available only in a specific room (e.g., a workshop for building circuits, a foundry for smelting). * The agent has completed tasks in one room and needs to proceed to the next relevant location. ## How to Use 1. **Identify the Target Room:** Determine the exact name of the destination room from the task context or environment description (e.g., `kitchen`, `workshop`, `foundry`). 2. **Execute Teleport:** Use the `teleport to <ROOM_NAME>` action. 3. **Verify Arrival:** The observation will confirm the teleport was successful (e.g., "You teleport to the kitchen."). You may then proceed with `look around` to survey the new location. ## Important Notes * Teleportation is a single-step action. There is no need for intermediate movement. * All standard room connections (doors) remain, but teleportation bypasses them. * After teleporting, the agent's inventory and any held items remain unchanged. ## Example **Task:** Move to the kitchen to find a metal pot. 1. `teleport to kitchen` 2. Observation: "You teleport to the kitchen." 3. `look around` to survey the room and locate the metal pot.
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