alfworld-object-cooler
$
npx mdskill add zjunlp/SkillNet/alfworld-object-coolerCool a held item using a nearby appliance like a fridge or freezer.
- Reduces the temperature of an object currently held by the agent.
- Integrates with the ALFWorld environment's cooling appliances and state actions.
- Requires the agent to possess the item and be positioned at a valid cooling receptacle.
- Outputs the object in a cooled state, ready for subsequent interaction or placement.
SKILL.md
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---
name: alfworld-object-cooler
description: Cools a held object using an appropriate cooling appliance such as a fridge or freezer. Use when the task requires reducing the temperature of an object (e.g., "cool some pot", "chill the mug") and the agent is already holding the object. Performs the ALFWorld `cool` action and outputs the cooled object ready for subsequent placement or serving steps.
---
# Skill: Cool Held Object
## Purpose
Use this skill when you are holding an object (e.g., `pot 1`) that needs to be cooled and you are at the location of a valid cooling receptacle (e.g., `fridge 1`). The skill executes the `cool` action to change the object's state.
## Prerequisites
1. **Object in Hand:** You must already be holding the target object (e.g., `pot 1`).
2. **At Cooling Receptacle:** You must be at the location of the cooling appliance (e.g., `fridge 1`). Use `go to {recep}` to navigate first if needed.
3. **Valid Receptacle:** The receptacle must be a valid target for the `cool` action (e.g., fridge, freezer). The environment will validate this.
## Core Action
Execute the `cool` action with the format: `cool {obj} with {recep}`.
## Execution Flow
1. **Verify State:** Confirm you are holding the object and are at the cooling receptacle's location.
2. **Execute:** Perform the `cool` action.
3. **Verify Outcome:** The expected observation is "You cool the {obj} using the {recep}." If the observation is "Nothing happened," the action was invalid—check the prerequisites or try a different receptacle.
## Example from Trajectory
* **State:** Holding `pot 1`, at `fridge 1`.
* **Action:** `cool pot 1 with fridge 1`
* **Result:** Observation: "You cool the pot 1 using the fridge 1."
## Next Steps
After successful cooling, the object is ready for the next task step (e.g., `put {obj} in/on {recep}`).
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.