scienceworld-conductivity-tester
$
npx mdskill add zjunlp/SkillNet/scienceworld-conductivity-testerTest an object's electrical conductivity by building and completing a simple circuit.
- Determines if an item can pass an electrical current using a battery and bulb.
- Requires interaction with a workshop environment, wires, battery, and light bulb.
- Executes a fixed, multi-step procedure involving specific connections and observation.
- Places the classified item into a designated blue or orange container.
SKILL.md
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---
name: scienceworld-conductivity-tester
description: Determines if an object is electrically conductive by integrating it into a circuit and observing a light bulb. Triggered when classifying an object based on conductivity.
---
# Instructions
## Objective
Classify a target object as **electrically conductive** or **non-conductive** by using it to complete a simple circuit with a battery and a light bulb.
## Core Procedure
1. **Locate & Acquire Object:** Teleport to the object's location and pick it up.
2. **Focus on Object:** Use the `focus` action on the object to signal intent.
3. **Setup in Workshop:** Teleport to the `workshop`. Place the object down.
4. **Construct Test Circuit:** Assemble the circuit on the table in this exact sequence:
a. Connect the **battery anode** to **orange wire terminal 1**.
b. Connect the **battery cathode** to **yellow wire terminal 1**.
c. Connect **orange wire terminal 2** to the **blue light bulb cathode**.
d. Connect **green wire terminal 2** to the **blue light bulb anode**.
e. Connect **yellow wire terminal 2** to **terminal 1** on the target object.
f. Connect **green wire terminal 1** to **terminal 2** on the target object.
5. **Observe & Classify:** Wait 2 steps (`wait1` twice). Then `look around`.
- If the **blue light bulb is ON**, the object is **conductive**. Place it in the **blue box**.
- If the **blue light bulb is OFF**, the object is **non-conductive**. Place it in the **orange box**.
## Key Notes
- The `workshop` contains all necessary components: battery, wires (orange, yellow, green), and light bulbs.
- The circuit is fragile; connect components in the order specified.
- The observation (`look around`) after waiting is critical for determining the bulb's state.
- This skill assumes the environment's action set and room structure as provided in the trajectory.
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