alfworld-object-heater
$
npx mdskill add zjunlp/SkillNet/alfworld-object-heaterHeat a held item using an environmental appliance like a microwave or stoveburner.
- Completes tasks requiring an object to reach a heated state within the simulation.
- Interacts with environmental appliances and requires the target item to be in inventory.
- Executes a multi-step sequence involving navigation, opening, and using the heating mechanism.
- Confirms success by observing the object's state change after the heating action is performed.
SKILL.md
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---
name: alfworld-object-heater
description: Heats a specified object using an available heating appliance (e.g., microwave, stoveburner). Use when you are holding an object that requires heating and need to navigate to and operate the heating appliance. Takes the object and appliance as inputs and results in the object being in a heated state.
---
# Instructions
Heat an object you are holding using a compatible heating appliance (microwave or stoveburner).
## Prerequisites
- The target object must be in your inventory
- A heating appliance (microwave, stoveburner) must exist in the environment
## Workflow
1. **Navigate:** `go to {appliance}` (e.g., `go to microwave 1`)
2. **Check state:** If observation says appliance is closed, execute `open {appliance}` -- verify observation confirms it is now open
3. **Heat:** `heat {object} with {appliance}` -- verify observation confirms "You heat the {object}"
4. **(Optional) Place:** If the task requires it, navigate to the destination and place the heated object
## Action Format
- `go to microwave 1` / `go to stoveburner 1`
- `open microwave 1`
- `heat {object} with {appliance}` (e.g., `heat potato 1 with microwave 1`)
## Error Recovery
- "Nothing happened" on heat: Check (1) you are holding the object, (2) appliance is open, (3) appliance name is correct
- Appliance occupied: Take the existing item out first, then retry
## Example
**Scenario:** You are holding `potato 1` and need to heat it.
```
Thought: I need to heat the potato. I'll go to the microwave.
Action: go to microwave 1
Observation: The microwave 1 is closed.
Action: open microwave 1
Observation: You open the microwave 1. The microwave 1 is open. In it, you see nothing.
Action: heat potato 1 with microwave 1
Observation: You heat the potato 1 using the microwave 1.
```
**Result:** The potato is now heated. Proceed to place it at the destination if required by the task.
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.