scienceworld-ambiguous-action-resolution
$
npx mdskill add zjunlp/SkillNet/scienceworld-ambiguous-action-resolutionResolve environment ambiguity by selecting the lowest numbered option when multiple identical objects exist.
- Bypasses task stalls caused by the environment needing explicit selection among identical items.
- Interacts directly with the ScienceWorld environment's observation output.
- Executes a mechanical bypass by defaulting to the lowest available index number.
- Provides a single, actionable input (a number) to continue the simulation.
SKILL.md
.github/skills/scienceworld-ambiguous-action-resolutionView on GitHub ↗
--- name: scienceworld-ambiguous-action-resolution description: Use when the ScienceWorld environment returns an "Ambiguous request" prompt with a numbered list of identical action options. This skill resolves the disambiguation by selecting the lowest available number (typically 0) to proceed, ensuring task progression when multiple identical object instances exist and the system cannot automatically determine which instance to act upon. --- # Skill: scienceworld-ambiguous-action-resolution ## Purpose Resolve system disambiguation prompts that block task progression when the ScienceWorld environment cannot determine which identical object instance the agent intends to act upon. This is a mechanical bypass, not a decision-making step. ## When to Use - When the environment returns an observation containing `"Ambiguous request: Please enter the number for the action you intended (or blank to cancel):"` followed by a numbered list - When multiple identical object instances exist (e.g., five identical banana seeds in a jar) and the system requires explicit selection - Only when options are functionally identical -- do NOT use this skill for menu selections where options have different meanings ## Workflow 1. **Recognize the prompt** -- Identify the exact phrase: `"Ambiguous request: Please enter the number for the action you intended (or blank to cancel):"`. 2. **Scan the options** -- Confirm that the listed options (0, 1, 2...) are functionally identical, referring to different instances of the same object. 3. **Select the lowest number** -- Choose `0` (the first option) to proceed. Any valid selection will produce the same result. 4. **Execute** -- Output the selected number as the next action. ## Examples ### Example 1: Moving one of several identical banana seeds **Observation:** ``` Ambiguous request: Please enter the number for the action you intended (or blank to cancel): 0: move banana seed (in seed jar, in inventory, in agent, in greenhouse) to flower pot 1 (in greenhouse) 1: move banana seed (in seed jar, in inventory, in agent, in greenhouse) to flower pot 1 (in greenhouse) 2: move banana seed (in seed jar, in inventory, in agent, in greenhouse) to flower pot 1 (in greenhouse) ``` **Action:** ``` > 0 ``` The system proceeds with moving one banana seed to flower pot 1. ### Example 2: Picking up one of several identical items **Observation:** ``` Ambiguous request: Please enter the number for the action you intended (or blank to cancel): 0: pick up red wire (on table, in workshop) 1: pick up red wire (on table, in workshop) ``` **Action:** ``` > 0 ``` ## Key Principles - **Efficiency** -- Do not overthink; the objects are identical and any choice is valid. - **Consistency** -- Always default to `0` unless task logic specifically requires a different instance. - **Scope** -- This skill is strictly a disambiguation mechanic, not a decision-making process. ## Anti-Patterns - Do NOT use for non-ambiguous choices where options have different meanings. - Do NOT trigger if the observation does not contain the exact "Ambiguous request" phrase. - Do NOT waste steps analyzing differences between identical instances.
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.