scienceworld-room-explorer
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npx mdskill add zjunlp/SkillNet/scienceworld-room-explorerSurvey rooms to map objects, containers, and device states.
- Enables agents to locate resources before executing complex tasks.
- Depends on the look around action to gather environmental data.
- Parses observations into structured inventories of items and states.
- Delivers detailed reports on visible objects and their conditions.
SKILL.md
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---
name: scienceworld-room-explorer
description: Performs an initial survey of a room to identify all visible objects, containers, devices, and their states using the 'look around' action. Use this skill when you first enter a new location, need to refresh your understanding of the environment, or must identify available resources before planning a sequence of actions. Returns a detailed observation that serves as foundational context for subsequent tasks.
---
# Instructions
## Purpose
Use this skill to establish a foundational understanding of your immediate environment. It is the critical first step for any task requiring object interaction, inventory assessment, or spatial reasoning.
## When to Use
1. **Upon entering a new room.**
2. When the task requires identifying available resources.
3. Before planning a complex sequence of actions (e.g., building a circuit, mixing chemicals).
4. If the state of the environment may have changed (e.g., after using an object, or if a long time has passed).
## Core Action
Execute the `look around` action. This is the only action required for this skill.
## Output Processing
1. The observation returned by `look around` is your primary output.
2. Parse this observation to create a mental inventory. Key elements to note:
* **Room Name:** The identified location.
* **Objects:** List all items, containers, and devices.
* **Object States:** Note if devices are on/off, containers are open/closed, or if objects contain other items.
* **Connections:** Note any pre-existing wire connections or object placements.
* **Exits:** Identify doors to other rooms and their state (open/closed).
## Example
**Scenario:** Agent teleports to the kitchen and needs to identify available resources.
1. `teleport to kitchen`
2. `look around`
3. Observation: "This room is called the kitchen. In it, you see: a fridge (containing chocolate, milk), a metal pot, a thermometer, a counter, a stove (which is turned off). You also see: a door to the hallway (which is open)."
4. **Parsed inventory:** fridge (open, contains chocolate and milk), metal pot, thermometer, counter, stove (off), exit to hallway.
## Integration with Other Skills
The observation generated by this skill is essential context for downstream tasks. Before performing actions like `pick up`, `connect`, or `use`, always ensure your understanding of object locations and states is current by running this skill if needed.
**Do not** use this skill for examining specific objects in detail; use the `examine OBJ` or `look at OBJ` actions for that purpose.
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.