alfworld-open-receptacle
$
npx mdskill add zjunlp/SkillNet/alfworld-open-receptacleOpen closed containers like fridges or drawers to observe and access their internal contents.
- Enables item retrieval or placement within enclosed household units.
- Interacts directly with the simulated environment's physical receptacles.
- Triggers when the agent needs to interact with items inside a container.
- Outputs an observation detailing the receptacle's interior contents upon success.
SKILL.md
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---
name: alfworld-open-receptacle
description: This skill opens a closed receptacle to access its contents. It should be triggered when an agent needs to interact with items inside a closed container (e.g., fridge, microwave, drawer). The skill takes a receptacle identifier as input, performs the open action, and outputs the observation of the interior, enabling subsequent item retrieval or placement.
---
# Skill: Open Receptacle
## Purpose
Open a closed container to reveal its contents for subsequent interaction.
## When to Use
Use this skill when:
- You need to take an item from inside a closed receptacle
- You need to put an item into a closed receptacle
- You observe a receptacle is closed (e.g., "The fridge 1 is closed")
- The task requires accessing items inside containers
## Input Format
The skill requires a receptacle identifier as input. This should match the environment's naming convention (e.g., "fridge 1", "microwave 1", "drawer 3").
## Execution Steps
1. **Verify receptacle state**: Check if the receptacle is mentioned as "closed" in the observation
2. **Navigate to receptacle**: Use `go to {recep}` if not already at the location
3. **Execute open action**: Use `open {recep}` where `{recep}` is the receptacle identifier
4. **Process result**: The environment will respond with the interior contents or an error
## Expected Outcomes
- **Success**: Observation showing the receptacle is open and listing contained items
- **Failure**: "Nothing happened" indicates the action was invalid (e.g., already open, wrong identifier)
## Example from Trajectory
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.