scienceworld-conditional-placer
$
npx mdskill add zjunlp/SkillNet/scienceworld-conditional-placerSort objects into containers using measured conditions like temperature.
- Enables sorting tasks requiring conditional logic based on sensor data.
- Integrates with navigation and object manipulation tools for physical tasks.
- Decides placement by comparing measured values against predefined thresholds.
- Delivers results by moving the target object to the correct container.
SKILL.md
.github/skills/scienceworld-conditional-placerView on GitHub ↗
--- name: scienceworld-conditional-placer description: Places an object into one of several designated containers based on a measured condition, such as a temperature threshold. Use this skill when you have completed a measurement or assessment and the task requires sorting or storing the object into one of multiple containers according to a rule (e.g., "if temperature > X, place in container A; otherwise container B"). --- # Skill: Conditional Object Placer ## Purpose Place a target object into the correct container based on a measured condition (e.g., temperature threshold, conductivity result). This skill executes the full measure-then-sort workflow. ## Core Workflow 1. **Locate & Acquire Measurement Tool:** `teleport to LOC` then `pick up` the measurement device (e.g., thermometer). 2. **Locate & Acquire Target Object:** `teleport to LOC` then `pick up` the object to be measured (e.g., metal fork). 3. **Identify Target Containers:** Use `look around` to find the designated containers (e.g., blue box, orange box). 4. **Perform Measurement:** `use OBJ on OBJ` (e.g., `use thermometer on metal fork`) to obtain the value. 5. **Evaluate Condition & Place:** Compare the measured value against the threshold, then `move OBJ to OBJ` to place the object in the correct container. ## Key Actions | Action | Purpose | |--------|---------| | `teleport to LOC` | Navigate between rooms | | `look around` | Survey a room for objects | | `pick up OBJ` | Acquire tools or target object | | `use OBJ on OBJ` | Perform measurement | | `move OBJ to OBJ` | Place object into selected container | ## Example **Task:** "Measure the temperature of the metal fork. If above 50C, place in the orange box. Otherwise, place in the blue box." 1. `teleport to kitchen` 2. `look around` — find thermometer and metal fork 3. `pick up thermometer` 4. `pick up metal fork` 5. `use thermometer on metal fork` — reads 72 degrees 6. 72 > 50, so: `move metal fork to orange box` ## Important Notes * All containers are pre-opened. Do not use `open` or `close` actions. * The measurement tool and target object must be picked up and used from inventory. * Room names, object names, thresholds, and container names vary per task — adapt accordingly.
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-heat-object-with-applianceUses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.