alfworld-heat-object-with-appliance
$
npx mdskill add zjunlp/SkillNet/alfworld-heat-object-with-applianceHeat objects with appliances to cook or warm items.
- Enables warming or cooking tasks like heating eggs or mugs.
- Requires object name and appliance name as inputs.
- Executes heating actions via a dedicated command interface.
- Delivers a heated object ready for placement at a target location.
SKILL.md
.github/skills/alfworld-heat-object-with-applianceView on GitHub ↗
---
name: alfworld-heat-object-with-appliance
description: Uses a heating appliance (microwave, stoveburner, oven) to apply heat to a specified object. Use when the task requires warming or cooking an item (e.g., "heat some egg", "warm the mug") and a heating appliance is available. Takes the object name and appliance name as input and outputs the object in a heated state, ready for placement at the task's target location.
---
# Skill: Heat Object with Appliance
## Purpose
Heat a specified object using a designated kitchen appliance to change its state (e.g., from cold to hot, raw to cooked) as required by a task.
## Core Workflow
Follow this sequence of actions. Use the bundled `validate_and_plan.py` script to check for common preconditions before starting.
1. **Navigate & Locate:** Go to the location of the target object.
2. **Acquire Object:** Take the object from its current receptacle.
3. **Navigate to Appliance:** Go to the specified heating appliance.
4. **Prepare Appliance:**
* If the appliance is closed, open it.
* If the appliance contains other items, you may need to remove them (context-dependent). The default action is to close it and proceed, as some environments abstract this step.
5. **Execute Heating:** Use the `heat {object} with {appliance}` action.
6. **Complete Task:** Navigate to the final target location (e.g., a dining table) and put the heated object there.
## Key Decision Points
* **Appliance State:** If the appliance is occupied, assess if the task implies clearing it. The trajectory shows proceeding without removal is sometimes valid.
* **Object Location:** The object may not be at the initial location. Be prepared to search other receptacles (e.g., fridge, countertop, cabinet) if not found.
* **Alternative Appliances:** If the primary appliance (e.g., microwave) is unavailable or broken, consider alternatives like a stoveburner.
## Example
**Task:** "Heat some egg and put it on the diningtable."
**Input:** `object: egg 1`, `appliance: microwave 1`, `target: diningtable 1`
**Sequence:**
1. `go to fridge 1` → Observation: "You are at fridge 1."
2. `open fridge 1` → Observation: "You open the fridge 1. You see egg 1, ..."
3. `take egg 1 from fridge 1` → Observation: "You pick up the egg 1 from the fridge 1."
4. `go to microwave 1` → Observation: "You are at microwave 1."
5. `heat egg 1 with microwave 1` → Observation: "You heat the egg 1 using the microwave 1."
6. `go to diningtable 1` → Observation: "You are at diningtable 1."
7. `put egg 1 in/on diningtable 1` → Observation: "You put the egg 1 in/on the diningtable 1."
**Output:** The egg 1 is heated and placed on the diningtable 1. Task complete.
## Bundled Resources
* `scripts/validate_and_plan.py`: A utility to check the initial environment state against the skill's prerequisites.
* `references/common_heating_appliances.md`: A list of typical appliances and their properties in the ALFWorld environment.
More from zjunlp/SkillNet
- alfworld-appliance-navigatorNavigates the agent to a target appliance (microwave, stove, fridge, or sinkbasin) needed for object processing. Use when you are holding an object that needs heating, cooling, or cleaning and must move to the correct appliance station. Identifies the required appliance from the task context and executes the movement action.
- alfworld-appliance-preparerPrepares a household appliance (microwave, oven, toaster, fridge) for use by ensuring it is in the correct open/closed state. Use when the agent needs to heat, cool, or cook an item and must first open or close the appliance before placing an object inside. Takes an appliance identifier as input and outputs a confirmation that the appliance is ready for the next action.
- alfworld-clean-objectCleans a specified object using an appropriate cleaning receptacle (e.g., sinkbasin). Use when a task requires an object to be in a clean state (e.g., "clean potato", "wash apple") before proceeding. Navigates to the cleaning location, performs the clean action, and confirms the object is now clean.
- alfworld-device-operatorOperates a device or appliance (like a desklamp, microwave, or fridge) to interact with another object. Use when the task requires using a tool on a target item (e.g., "look at laptop under the desklamp", "heat potato with microwave"). Locates both the device and target object, co-locates them, and executes the appropriate use action (toggle, heat, cool, or clean).
- alfworld-environment-scannerPerforms an initial scan of the ALFWorld environment to identify all visible objects and receptacles. Use when you first enter an environment and need to build a mental map for task planning. Processes raw observation text into a structured list of entities, categorizing them as objects or receptacles.
- alfworld-goal-interpreterParses the natural language task goal to extract actionable sub-objectives and required objects. Trigger this skill whenever a new task is assigned to break down complex instructions into clear, sequential targets. It interprets phrases like 'look at X under Y' to identify target objects (pillow), reference objects (desklamp), and spatial relationships (under).
- alfworld-inventory-managementUse when the agent must collect and track multiple instances of the same object type in ALFWorld (e.g., "put two cellphone in bed"). This skill maintains a count of collected versus needed objects, guides systematic searching through receptacles, and ensures each found object is placed at the target before searching for the next.
- alfworld-locate-target-objectNavigates to a suspected location and identifies a target object. Use when your goal requires finding a specific object (e.g., "potato", "plate") and its location is not immediately known. Moves to a relevant receptacle (like a fridge or cabinet), checks its contents, and outputs the object's location or confirms its absence.
- alfworld-location-navigatorMoves the agent to a specified receptacle or object location within the Alfworld environment. Use this skill when the agent needs to physically approach a target to inspect or interact with it, such as when checking an object's state or preparing for pickup. The skill takes a target location name as input and executes the 'go to' action, resulting in the agent being positioned at the destination for subsequent operations.
- alfworld-navigation-plannerPlans a path to move the agent between receptacles to search for target objects. Use this when you need to traverse the environment to reach a specific location or systematically explore multiple areas. It takes the current location and destination receptacle as input, and outputs the next 'go to' action to approach the target.