Browse Skills — Page 196
21,718 public skills · showing 19,501–19,600
- 100/100
theme-starfleet
linkerlin/PUAX
星际探索,未知领域,开拓前沿
- 100/100
theorist-hat
yogsoth-ai/de-anthropocentric-research-engine
Theorist perspective — assess theoretical foundations, formal rigor, and formalization opportunities.
- 100/100
theory-identification
yogsoth-ai/de-anthropocentric-research-engine
SOP: 识别与研究gap相关的理论框架
- 100/100
theory-mechanism-extraction
yogsoth-ai/de-anthropocentric-research-engine
Tactic: 演绎路径核心——从理论出发提取机制、变量与关系,生成假设候选
- 100/100
thermal_analysis
InternScience/scp
Thermal & Heat Transfer Analysis - Analyze thermal system: calculate heat released, convert energy units, compute potential energy, and dynamic viscosity. Use this skill for thermal engineering tasks involving calculate heat released convert energy MeV to J calculate potential energy calculate dynamic viscosity. Combines 4 tools from 1 SCP server(s).
- 100/100
anthropics/thesis-tracker
anthropics/financial-services
Maintain and update investment theses for portfolio positions and watchlist names. Track key data points, catalysts, and thesis milestones over time. Use when updating a thesis with new information, reviewing position rationale, or checking if a thesis is still intact. Triggers on "update thesis for [company]", "is my thesis still intact", "thesis check", "add data point to [company]", or "review my positions".
- 100/100
openai/thesis-tracker
openai/role-specific-plugins
Use when building or updating Public Equity Investing thesis trackers. Do not use for generic news summaries, trade pitches, or first-pass memos.
- 100/100
things-mac
openclaw/openclaw
Add, update, list, search, or inspect Things 3 todos, inbox, today, projects, areas, and tags on macOS.
- 100/100
think-of-something-to-fix
imbue-ai/mngr
Come up with good ideas about what to fix. Use when you have to fix something, but you're not sure what.
- 100/100
thinking-aaron-ross
aAAaqwq/AGI-Super-Team
蒸馏Aaron Ross思维模式的实用框架——预可售、销售分工模型、可预测收入
- 100/100
thinking-andy-grove
aAAaqwq/AGI-Super-Team
蒸馏Andy Grove思维模式的实用框架——高产出管理、OKR、战略转折点、只有偏执狂才能生存
- 100/100
thinking-antirez
aAAaqwq/AGI-Super-Team
蒸馏antirez(Salvatore Sanfilippo)思维模式的实用框架——极简代码哲学、Redis设计哲学、工程美学
- 100/100
thinking-charlie-munger
aAAaqwq/AGI-Super-Team
蒸馏查理·芒格《穷查理宝典》——多元思维模型、逆向思维、25种误判心理学、Lollapalooza效应、能力圈决策框架
- 100/100
thinking-dan-koe
aAAaqwq/AGI-Super-Team
蒸馏Dan Koe Human 3.0框架——四象限发展模型、三级意识进化、相位成长体系、超级人类90天计划
- 100/100
thinking-dershowitz
aAAaqwq/AGI-Super-Team
蒸馏Alan Dershowitz思维模式的实用框架——律师思维、证据链、合理怀疑、辩护策略
- 100/100
thinking-dhh
aAAaqwq/AGI-Super-Team
DHH's thinking framework — convention over configuration, ship fast, perfect is the enemy
- 100/100
thinking-dj-patil
aAAaqwq/AGI-Super-Team
蒸馏DJ Patil的数据科学思维、数据产品化、数据驱动决策的实用框架
- 100/100
thinking-elon-musk
aAAaqwq/AGI-Super-Team
蒸馏Elon Musk思维模式的实用框架。当需要第一性原理、硬核工程、快速迭代式思考时激活。
- 100/100
thinking-feynman
aAAaqwq/AGI-Super-Team
蒸馏Richard Feynman的费曼学习法、第一性原理物理思维与怀疑精神的实用框架
- 100/100
thinking-jeb-blount
aAAaqwq/AGI-Super-Team
蒸馏Jeb Blount思维模式的实用框架——管道宗教、狂热拓客、7个管道法则
- 100/100
thinking-jeff-bezos
aAAaqwq/AGI-Super-Team
蒸馏Jeff Bezos思维模式的实用框架——Day 1心态、客户倒推、飞轮效应、两个披萨团队
- 100/100
thinking-jensen-huang
aAAaqwq/AGI-Super-Team
蒸馏Jensen Huang思维模式的实用框架。当需要加速计算愿景、生态平台思维、长期技术押注式思考时激活。
- 100/100
thinking-jony-ive
aAAaqwq/AGI-Super-Team
蒸馏Jony Ive思维模式的实用框架——极简设计哲学、故事驱动、至繁归于至简
- 100/100
thinking-karpathy
aAAaqwq/AGI-Super-Team
蒸馏Andrej Karpathy思维模式的实用框架。当需要构建即理解、AI教育平民化、软件2.0思维式思考时激活。
- 100/100
thinking-kelsey-hightower
aAAaqwq/AGI-Super-Team
蒸馏Kelsey Hightower的Kubernetes布道、云原生哲学、实用主义的实用框架
- 100/100
thinking-lessig
aAAaqwq/AGI-Super-Team
蒸馏Lawrence Lessig思维模式的实用框架——代码即法律、创用CC、互联网自由、制度腐败分析
- 100/100
thinking-liangwenfeng
aAAaqwq/AGI-Super-Team
蒸馏梁文峰(DeepSeek/幻方量化)思维模式的实用框架:中国量化先驱、AI+量化融合、极致效率
- 100/100
thinking-linus-torvalds
aAAaqwq/AGI-Super-Team
蒸馏Linus Torvalds思维模式的实用框架——开源哲学、代码说话、务实工程、无情审查
- 100/100
thinking-marty-cagan
aAAaqwq/AGI-Super-Team
蒸馏Marty Cagan思维模式的实用框架——产品发现vs交付、inspired产品团队、产品经理核心能力
- 100/100
thinking-michael-dell
aAAaqwq/AGI-Super-Team
蒸馏Michael Dell思维模式的实用框架——直销模式、按需定制、供应链效率、消除中间层
- 100/100
thinking-mrbeast
aAAaqwq/AGI-Super-Team
蒸馏MrBeast思维模式的实用框架——极致内容实验、数据驱动、病毒传播公式
- 100/100
thinking-munger
aAAaqwq/AGI-Super-Team
蒸馏 Charlie Munger(Berkshire Hathaway)思维模式的实用框架:多元思维模型、反向思考、lollapalooza效应
- 100/100
thinking-nate-silver
aAAaqwq/AGI-Super-Team
蒸馏Nate Silver的贝叶斯思维、信号与噪声、概率预测的实用框架
- 100/100
thinking-ogilvy
aAAaqwq/AGI-Super-Team
蒸馏David Ogilvy思维模式的实用框架——广告教父、调研驱动、大创意、品牌形象
- 100/100
thinking-ray-dalio
aAAaqwq/AGI-Super-Team
蒸馏Ray Dalio思维模式的实用框架——原则体系、经济机器、极度透明
- 100/100
thinking-seth-godin
aAAaqwq/AGI-Super-Team
蒸馏Seth Godin思维模式的实用框架——紫牛法则、许可营销、最小可行受众
- 100/100
thinking-simon
aAAaqwq/AGI-Super-Team
蒸馏 Jim Simons(文艺复兴科技)思维模式的实用框架:量化思维、大量小交易、数学即优势
- 100/100
thinking-steve-jobs
aAAaqwq/AGI-Super-Team
蒸馏Steve Jobs思维模式的实用框架。当需要极简设计、用户体验偏执、产品哲学式思考时激活。
- 100/100
thinking-warren-buffett
aAAaqwq/AGI-Super-Team
蒸馏Warren Buffett思维模式的实用框架——价值投资、能力圈、护城河、安全边际、反向思考
- 100/100
thinking-yingshi-juufeng
aAAaqwq/AGI-Super-Team
蒸馏影视飓风Tim思维模式的实用框架——视觉叙事、技术科普平民化、B站爆款方法论
- 100/100
thirdweb
TerminalSkills/skills
>-
- 100/100
thoroughness
pr-pm/prpm
Use when implementing complex multi-step tasks, fixing critical bugs, or when quality and completeness matter more than speed - ensures comprehensive implementation without shortcuts through systematic analysis, implementation, and verification phases
- 100/100
thought-based-reasoning
guia-matthieu/clawfu-skills
Use when facing complex reasoning tasks - multi-step math, logic puzzles, decisions with tradeoffs, problems where direct answers fail, or when you need to show your work. Triggers on arithmetic errors, shallow analysis, or "I'm not sure" hedging.
- 100/100
thought-experiment
yogsoth-ai/de-anthropocentric-research-engine
Strategy: Williamson-style precise thought experiments — construct carefully specified counterfactual scenarios to test whether conclusions depend on contingent features.
- 100/100
Thread Formatter
aaronjmars/aeon
Score the day's events from memory/logs and format the top one as a 5-tweet thread ready to paste
- 100/100
Thread Writer
aaronjmars/aeon
Write a tweetstorm/thread (5–10 tweets) in the operator's voice on a given topic, grounded in memory and research
- 100/100
threat-detection
elizaOS/eliza
Exact detection thresholds for identifying malicious network patterns including port scans, DoS attacks, and beaconing behavior.
- 100/100
threat-hunting-evasion
wgpsec/AboutSecurity
威胁猎杀原理与规避方法论。理解蓝队如何主动猎杀(Hypothesis-driven / IOC-driven / Analytics-driven),红队如何设计行为使自己不被猎杀到。当需要评估自身操作是否可被威胁猎杀发现时使用
- 100/100
threat-mitigation-mapping
wshobson/agents
Map identified threats to appropriate security controls and mitigations. Use when prioritizing security investments, creating remediation plans, or validating control effectiveness.
- 100/100
threat-mitigation-mapping
diegosouzapw/awesome-omni-skills
Threat Mitigation Mapping workflow skill. Use this skill when the user needs Map identified threats to appropriate security controls and mitigations. Use when prioritizing security investments, creating remediation plans, or validating control effectiveness and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threat-mitigation-mapping-v2
diegosouzapw/awesome-omni-skills
Threat Mitigation Mapping workflow skill. Use this skill when the user needs Map identified threats to appropriate security controls and mitigations. Use when prioritizing security investments, creating remediation plans, or validating control effectiveness and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
anthropics/threat-model
anthropics/defending-code-reference-harness
>-
- 100/100
openai/threat-model
openai/plugins
Use when Codex is already in the threat-modeling phase of a security scan, the user explicitly invokes $threat-model, or the user explicitly asks to create, update, or persist a repository threat model. Do not use as the primary trigger for full PR, commit, branch, patch, or repository scans.
- 100/100
686f6c61/threat-model
686f6c61/alfred-dev
Usar para modelar amenazas con metodología STRIDE. También: análisis de amenazas, STRIDE, superficie de ataque, vectores de ataque, modelado de amenazas.
- 100/100
threat-model-analyst
github/awesome-copilot
'Full STRIDE-A threat model analysis and incremental update skill for repositories and systems. Supports two modes: (1) Single analysis — full STRIDE-A threat model of a repository, producing architecture overviews, DFD diagrams, STRIDE-A analysis, prioritized findings, and executive assessments. (2) Incremental analysis — takes a previous threat model report as baseline, compares the codebase at the latest (or a given commit), and produces an updated report with change tracking (new, resolved, still-present threats), STRIDE heatmap, findings diff, and an embedded HTML comparison. Only activate when the user explicitly requests a threat model analysis, incremental update, or invokes /threat-model-analyst directly.'
- 100/100
threat-modeling-expert
diegosouzapw/awesome-omni-skills
Threat Modeling Expert workflow skill. Use this skill when the user needs Expert in threat modeling methodologies, security architecture review, and risk assessment. Masters STRIDE, PASTA, attack trees, and security requirement extraction. Use PROACTIVELY for security architecture reviews, threat identification, or building secure-by-design systems and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threat-modeling-expert-v2
diegosouzapw/awesome-omni-skills
Threat Modeling Expert workflow skill. Use this skill when the user needs Expert in threat modeling methodologies, security architecture review, and risk assessment. Masters STRIDE, PASTA, attack trees, and security requirement extraction. Use PROACTIVELY for security architecture reviews, threat identification, or building secure-by-design systems and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threat-surface-mapping
yogsoth-ai/de-anthropocentric-research-engine
Enumerate all attackable surfaces of an artifact — logical, empirical, methodological, social, and practical dimensions.
- 100/100
three
heygen-com/hyperframes
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
- 80/100
three-statement-model-builder
openai/role-specific-plugins
Use when building public-equity three-statement operating model workbooks. Default to the banker formula workbook path for new model builds; use deterministic exports only for controlled support calculations or explicit lightweight runs. Do not use for standalone workbook audits.
- 100/100
three-webgl-game
openai/plugins
Implement browser-game runtimes with plain Three.js. Use when the user wants imperative scene control in TypeScript or Vite with GLB assets, loaders, physics, and low-level WebGL debugging.
- 100/100
threejs
TerminalSkills/skills
>-
- 100/100
threejs-animation
partme-ai/full-stack-skills
"three.js keyframe animation system: AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack variants, PropertyBinding, PropertyMixer, AnimationObjectGroup, AnimationUtils; mixing and crossfading clips, loop modes, timeScale, weight; addon AnimationClipCreator and CCDIKSolver for procedural rigs. Use when playing glTF clips, blending actions, or authoring procedural tracks; for skin deformation rigging on meshes see threejs-objects; for math interpolants without clips see threejs-math only when not tied to AnimationMixer."
- 100/100
threejs-animation-v2
diegosouzapw/awesome-omni-skills
Three.js Animation workflow skill. Use this skill when the user needs Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-audio
partme-ai/full-stack-skills
"three.js audio spatialization: AudioListener attached to camera rig, Audio and PositionalAudio sources, AudioAnalyser for FFT/time-domain data, and integration with Web Audio API contexts; AudioLoader is referenced from threejs-loaders for file decoding. Use when placing 3D sound, configuring panner parameters, or building audio visualization; not a replacement for full game audio middleware."
- 100/100
threejs-builder
notque/vexjoy-agent
Three.js app builder: imperative, React Three Fiber, and WebGPU in 4 phases.
- 100/100
threejs-camera
partme-ai/full-stack-skills
"three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers."
- 100/100
threejs-controls
partme-ai/full-stack-skills
"Addon camera and object manipulation controls: OrbitControls, MapControls, FlyControls, FirstPersonControls, TrackballControls, ArcballControls, DragControls, PointerLockControls, TransformControls; damping, target focal point, and integration with the animation loop. Use for editor-style navigation and gizmos—not a full game character controller stack; pair with Raycaster selection patterns in threejs-objects when transforming selections."
- 100/100
threejs-data-visualization
openai/plugins
Render WebGL-accelerated data visualizations with Three.js, raw WebGL, deck.gl, luma.gl, PixiJS, Sigma.js, Plotly WebGL traces, ECharts GL, CesiumJS, Babylon.js, or related GPU libraries. Use when the visualization needs true spatial structure, dense 2D or 3D GPU rendering, particle or flow animation, volumetric views, or interactive exploration that adds real analytical value.
- 100/100
threejs-dev-setup
partme-ai/full-stack-skills
"Bootstrap and toolchain guidance for three.js applications using npm, Vite/Webpack/Rollup, bare ESM import maps, and TypeScript. Covers canonical import paths for three core versus three/addons/ (examples/jsm re-exports), version alignment with threejs.org docs, and fixing module not found for loaders and controls. Use when scaffolding a new 3D project, migrating bundler, or debugging resolution of addons; do not use for rendering API details (see threejs-renderers) or asset loading logic (see threejs-loaders)."
- 100/100
threejs-fundamentals
diegosouzapw/awesome-omni-skills
Three.js Fundamentals workflow skill. Use this skill when the user needs Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-fundamentals-v2
diegosouzapw/awesome-omni-skills
Three.js Fundamentals workflow skill. Use this skill when the user needs Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-geometries
partme-ai/full-stack-skills
"three.js geometry authoring: BufferGeometry, typed BufferAttribute and interleaved layouts, InstancedBufferGeometry, primitive Geometries (box/sphere/torus/etc.), ExtrudeGeometry and Shape/Path/Curve from Extras, WireframeGeometry, and addon geometries such as TextGeometry, DecalGeometry, RoundedBoxGeometry. Use when building custom buffer geometries, extruding shapes, or using primitive geometry constructors; for animation morph targets see threejs-animation; for merging buffers see BufferGeometryUtils addon."
- 100/100
threejs-geometry
diegosouzapw/awesome-omni-skills
Three.js Geometry workflow skill. Use this skill when the user needs Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-geometry-v2
diegosouzapw/awesome-omni-skills
Three.js Geometry workflow skill. Use this skill when the user needs Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-helpers
partme-ai/full-stack-skills
"Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls."
- 100/100
threejs-interaction
diegosouzapw/awesome-omni-skills
Three.js Interaction workflow skill. Use this skill when the user needs Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-interaction-v2
diegosouzapw/awesome-omni-skills
Three.js Interaction workflow skill. Use this skill when the user needs Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-lighting
diegosouzapw/awesome-omni-skills
Three.js Lighting workflow skill. Use this skill when the user needs Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-lighting-v2
diegosouzapw/awesome-omni-skills
Three.js Lighting workflow skill. Use this skill when the user needs Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-lights
partme-ai/full-stack-skills
"three.js lighting: AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, RectAreaLight, LightProbe, IESSpotLight, ProjectorLight, shadow subtypes, and addon helpers such as RectAreaLightUniformsLib, RectAreaLightTexturesLib, LightProbeGenerator, TiledLighting. Use when configuring direct/indirect light, shadows, probes, or area lights; for IES file loading use threejs-loaders; for node-based light graphs use threejs-node-tsl; for debug helpers use threejs-helpers."
- 100/100
threejs-loaders
partme-ai/full-stack-skills
"three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects."
- 100/100
threejs-loaders-v2
diegosouzapw/awesome-omni-skills
Three.js Loaders workflow skill. Use this skill when the user needs Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-materials
partme-ai/full-stack-skills
"Classic three.js materials (non-Node): MeshStandardMaterial, MeshPhysicalMaterial, Phong/Lambert/Toon/Basic, Line/Points/Sprite materials, MeshMatcapMaterial, MeshNormalMaterial, depth/distance materials, ShaderMaterial and RawShaderMaterial. Use when tuning PBR maps, transparency, depth write, skinning flags, or writing GLSL in ShaderMaterial; for TSL/NodeMaterial/WebGPU shader graphs use threejs-node-tsl instead."
- 100/100
threejs-materials-v2
diegosouzapw/awesome-omni-skills
Three.js Materials workflow skill. Use this skill when the user needs Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-math
partme-ai/full-stack-skills
"three.js math library: Vector2/3/4, Matrix3/4, Quaternion, Euler, Color, Box2/Box3, Sphere, Plane, Ray, Line3, Triangle, Frustum, Cylindrical/Spherical coords, MathUtils, and Interpolant base classes; addon math utilities such as OBB, Octree, Capsule, ConvexHull, MeshSurfaceSampler. Use for transforms, intersection tests, and spatial queries; for keyframe interpolation tied to AnimationMixer use threejs-animation; for picking implementation use threejs-objects with Raycaster."
- 100/100
threejs-node-tsl
partme-ai/full-stack-skills
"three.js node-based shading: Nodes API surface, NodeMaterial and MeshStandardNodeMaterial-style families, TSL (Three.js Shading Language) entry at TSL.html, WebGPURenderer pairing, and core PostProcessing (class) versus addon EffectComposer at a high level. Use when authoring shaders as graphs, using TSL builtins, compute-oriented nodes, or modern WebGPU pipelines; for classic ShaderMaterial GLSL use threejs-materials; for stock EffectComposer passes use threejs-postprocessing; for WebGLRenderer-only tuning use threejs-renderers."
- 100/100
threejs-objects
partme-ai/full-stack-skills
"three.js scene graph objects: Object3D transforms and hierarchy, Group, Mesh, InstancedMesh, SkinnedMesh, BatchedMesh, LOD, Line/LineLoop/LineSegments, Points, Sprite, Bone, Skeleton, ClippingGroup; interaction via Raycaster, Layers masks, and EventDispatcher patterns. Use when building scene hierarchies, picking objects with Raycaster, or configuring instanced/skinned meshes; for pure vector math use threejs-math; for skeletal clips use threejs-animation."
- 100/100
threejs-postprocessing
partme-ai/full-stack-skills
"Addon screen-space post-processing for three.js using EffectComposer, Pass base class, RenderPass, and stock passes such as UnrealBloomPass, SSAOPass, SSRPass, BokehPass, OutlinePass, FXAAPass/SMAAPass, TAARenderPass, and ShaderPass; references the Shaders addon group for underlying shader modules. Use when building composer chains for bloom, SSAO, or other screen-space effects; not for basic renderer tone mapping alone (threejs-renderers)."
- 100/100
threejs-postprocessing-v2
diegosouzapw/awesome-omni-skills
Three.js Post-Processing workflow skill. Use this skill when the user needs Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-renderers
partme-ai/full-stack-skills
"Core rendering pipeline for three.js using WebGLRenderer and WebGPURenderer, canvas sizing, device pixel ratio, color space and tone mapping, output encoding, WebGL/WebGPU render targets, Info statistics, and addon overlay renderers (CSS2D/CSS3D/SVG). Use when tuning the draw loop, performance, or switching WebGPU vs WebGL; for EffectComposer passes use threejs-postprocessing; for XR session lifecycle use threejs-webxr; for shader graphs use threejs-node-tsl."
- 100/100
threejs-scenes
partme-ai/full-stack-skills
"three.js Scene graph root object, linear Fog and exponential FogExp2, Scene.background for solid colors or textures, and high-level environment background concepts that tie to PMREM and loaders in other skills. Use when configuring world container, atmospheric fog, or background; for HDR env map file loading use threejs-loaders; for GPU texture settings after load use threejs-textures; for tone mapping use threejs-renderers."
- 100/100
threejs-shaders
diegosouzapw/awesome-omni-skills
Three.js Shaders workflow skill. Use this skill when the user needs Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-shaders-v2
diegosouzapw/awesome-omni-skills
Three.js Shaders workflow skill. Use this skill when the user needs Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-skills
diegosouzapw/awesome-omni-skills
Three.js Skills workflow skill. Use this skill when the user needs Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizations, animations, or interactive 3D elements and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-skills-v2
diegosouzapw/awesome-omni-skills
Three.js Skills workflow skill. Use this skill when the user needs Create 3D scenes, interactive experiences, and visual effects using Three.js. Use when user requests 3D graphics, WebGL experiences, 3D visualizations, animations, or interactive 3D elements and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-textures
partme-ai/full-stack-skills
"three.js textures: Texture, DataTexture, CubeTexture, CompressedTexture variants, DepthTexture, VideoTexture, CanvasTexture, 3D/array textures, Source; sampling parameters, mipmaps, anisotropy, wrap/mag/min filters; PMREMGenerator in Extras for environment map prefiltering. Use when configuring GPU texture objects and PMREM; for Draco/KTX2 transcoder file paths use threejs-loaders; for material map slots use threejs-materials; for output color pipeline use threejs-renderers."
- 100/100
threejs-textures-v2
diegosouzapw/awesome-omni-skills
Three.js Textures workflow skill. Use this skill when the user needs Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
- 100/100
threejs-webxr
partme-ai/full-stack-skills
"WebXR integration for three.js: WebXRManager and XRManager on the renderer, session initialization patterns, VRButton and ARButton helpers, XRControllerModelFactory and hand model families, XREstimatedLight, XRPlanes, and related addon Webxr utilities. Use for immersive sessions and controller/hand tracking—not for standard desktop camera projection (threejs-camera) or composer post effects (threejs-postprocessing)."
- 100/100
threshold-calibration
yogsoth-ai/de-anthropocentric-research-engine
Systematically sweep consensus thresholds to observe which items achieve consensus at what level, producing a threshold-consensus curve.
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