retro-16bit-style

$npx mdskill add arjun988/blender-skills/retro-16bit-style

Guides Blender users to create authentic 16-bit retro art.

  • Achieve SNES/Genesis-era color richness and sprite-like clarity.
  • Depends on Blender for modeling, materials, and rendering.
  • Uses dither cues and texel discipline for retro authenticity.
  • Delivers visual guidelines and material setup recommendations.

SKILL.md

.github/skills/retro-16bit-styleView on GitHub ↗
---
name: retro-16bit-style
description: Retro 16-bit art direction for Blender-assisted SNES/Genesis-era color richness, dither cues, and sprite-like clarity.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: 16-bit, 16bit, SNES, Genesis, Mega Drive, retro 16-bit
  related-skills: pixel-art-style, retro-8bit-style, materials, lookdev
---

# Retro 16-bit Style

Richer palettes than 8-bit. Dither/gradient cues. Still texel-disciplined.

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