body-horror-style

$npx mdskill add arjun988/blender-skills/body-horror-style

Directs body horror art in Blender with visceral flesh and mutation.

  • Creates unsettling anatomical mutations and flesh transformations in 3D.
  • Depends on Blender, sculpting, and material tools for organic modeling.
  • Uses tenets of wrong anatomy, material transitions, and uncanny recognition.
  • Delivers art direction and coordination with creature-artist and sculpting roles.

SKILL.md

.github/skills/body-horror-styleView on GitHub ↗
---
name: body-horror-style
description: Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: body horror, mutation, flesh, visceral, grotesque anatomy, Cronenberg
  related-skills: horror-style, creature-artist, sculpting, materials, character-artist
---

# Body Horror

Flesh as wrong material. Fusion. Mutation. Uncomfortable sympathy.

## Tenets
1. Anatomy almost-right then broken
2. Material transitions: skin→meat→metal→plastic
3. Moist specular sparingly (not gore porn by default)
4. Human recognition remains (uncanny)
5. Coordinate with creature-artist / sculpting

More from arjun988/blender-skills

SkillDescription
analog-found-footage-horrorAnalog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
animationGame-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
anime-styleAnime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
apocalypse-worldsApocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
archvizArchitectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
asset-optimizationValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
biome-worldsBiome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
blender-directorUse when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
blender-modelerCore Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
brutalist-moodBrutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.