isometric-style

$npx mdskill add arjun988/blender-skills/isometric-style

Directs isometric and strategy-game art in Blender with true-iso camera and tile rules.

  • Frames dioramas and sets up true-iso orthographic camera for readable silhouettes.
  • Depends on Blender's orthographic camera and modeling tools.
  • Decides camera angles and asset rules based on project's exact iso specifications.
  • Delivers tile-aware assets with documented footprints and height clarity for strategy games.

SKILL.md

.github/skills/isometric-styleView on GitHub ↗
---
name: isometric-style
description: Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: isometric, iso camera, diorama, strategy game, tile asset, orthographic iso, city builder view
  related-skills: camera-cinematography, environment-artist, lowpoly-style, scene-assembly, rendering
---

# Isometric Style

Readable dioramas. True iso framing. Tile-aware assets.

## When to Use

- Strategy / sim / city-builder assets
- Isometric diorama renders
- Orthographic hero presentations

## Camera Setup

```
Camera type: Orthographic
Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric
Scale: frame subject with padding for UI
CAM_Iso_[Shot]
```

Match project’s exact iso angles — do not invent per asset.

## Asset Rules

1. **Readable from iso angle first** — Not perspective hero camera
2. **Tile footprint** — Document cell size (e.g. 1×1, 2×2)
3. **Height clarity** — Vertical read without confusion
4. **Edge contrast** — Separate from ground plane
5. **LOD for dense maps** — Far tiles cheaper

## Modeling

- Avoid detail only visible from ground FPS view
- Strong top/side planes
- Anchor pivot to tile corner or center per kit standard

## Presentation

- Soft key + cool fill common for dioramas
- Slight AO / ground shadow for lift
- Optional `compositing` grade for portfolio

## Constraints

### MUST DO
- Lock camera angle for the set
- Document tile size and pivot rule
- Check readability at game ortho scale

### MUST NOT DO
- Detail undersides invisible in iso
- Mix perspective cameras into iso kits without reason

## Reference Guide

| Topic | Reference | Load When |
|-------|-----------|----------|
| Iso Camera | `references/iso-camera.md` | When needed |
| Tile Footprints | `references/tile-footprints.md` | When needed |

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