---
name: isometric-style
description: Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.
license: MIT
metadata:
author: https://github.com/arjun988
version: "1.0.0"
domain: blender
role: specialist
triggers: isometric, iso camera, diorama, strategy game, tile asset, orthographic iso, city builder view
related-skills: camera-cinematography, environment-artist, lowpoly-style, scene-assembly, rendering
---
# Isometric Style
Readable dioramas. True iso framing. Tile-aware assets.
## When to Use
- Strategy / sim / city-builder assets
- Isometric diorama renders
- Orthographic hero presentations
## Camera Setup
```
Camera type: Orthographic
Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric
Scale: frame subject with padding for UI
CAM_Iso_[Shot]
```
Match project’s exact iso angles — do not invent per asset.
## Asset Rules
1. **Readable from iso angle first** — Not perspective hero camera
2. **Tile footprint** — Document cell size (e.g. 1×1, 2×2)
3. **Height clarity** — Vertical read without confusion
4. **Edge contrast** — Separate from ground plane
5. **LOD for dense maps** — Far tiles cheaper
## Modeling
- Avoid detail only visible from ground FPS view
- Strong top/side planes
- Anchor pivot to tile corner or center per kit standard
## Presentation
- Soft key + cool fill common for dioramas
- Slight AO / ground shadow for lift
- Optional `compositing` grade for portfolio
## Constraints
### MUST DO
- Lock camera angle for the set
- Document tile size and pivot rule
- Check readability at game ortho scale
### MUST NOT DO
- Detail undersides invisible in iso
- Mix perspective cameras into iso kits without reason
## Reference Guide
| Topic | Reference | Load When |
|-------|-----------|----------|
| Iso Camera | `references/iso-camera.md` | When needed |
| Tile Footprints | `references/tile-footprints.md` | When needed |