historical-worlds

$npx mdskill add arjun988/blender-skills/historical-worlds

Generates period-accurate 3D art direction for Blender across historical eras.

  • Creates era-specific environments and props for Blender projects.
  • Depends on Blender and historical reference documentation.
  • Selects era based on user trigger words like 'Viking' or 'Victorian'.
  • Delivers material and silhouette guidelines for kitbashing.

SKILL.md

.github/skills/historical-worldsView on GitHub ↗
---
name: historical-worlds
description: Historical and period world art direction for Blender including Western, pirate, samurai/ninja, Viking, ancient Egypt/Greece/Rome, Victorian, modern, and military eras.
license: MIT
metadata:
  author: https://github.com/arjun988
  version: "1.0.0"
  domain: blender
  role: specialist
  triggers: western, pirate, samurai, ninja, Viking, ancient Egypt, ancient Greece, Roman, Victorian, modern, military, Cold War, World War
  related-skills: environment-artist, prop-artist, character-artist, materials, set-dressing
---

# Historical Worlds

Period-accurate silhouettes and materials. Document era before kitbashing.

## Groups
Western · Pirate · Samurai/Ninja · Viking · Ancient (Egypt/Greece/Rome) · Victorian · Modern · Military/WW/Cold War

More from arjun988/blender-skills

SkillDescription
analog-found-footage-horrorAnalog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
animationGame-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
anime-styleAnime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
apocalypse-worldsApocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
archvizArchitectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
asset-optimizationValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
biome-worldsBiome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
blender-directorUse when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
blender-modelerCore Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
body-horror-styleBody horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.