evolution-strategy
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npx mdskill add yogsoth-ai/de-anthropocentric-research-engine/evolution-strategyUse evolution mechanisms (selection, mutation, radiation) as design operators.
SKILL.md
.github/skills/evolution-strategyView on GitHub ↗
--- name: evolution-strategy description: "Use evolution mechanisms (selection, mutation, radiation) as design operators for generating and refining solution populations." execution: strategy used-by: biomimicry --- # Evolution Strategy Use evolution mechanisms (selection, mutation, radiation) as design operators. ## State Ledger | Resource | Target | Current | % | |----------|--------|---------|---| | web-search | 20 | 0 | 0% | | web-research | 8 | 0 | 0% | | paper-overview | 20 | 0 | 0% | | paper-search | 12 | 0 | 0% | | paper-research | 5 | 0 | 0% | ## HARD-GATE Cannot exit strategy until ≥80% of each budget line is consumed OR yield targets are met with justification for remaining budget. ## Available Tactics | Tactic | Role | |--------|------| | life-principles-application | Apply evolutionary principles as design constraints | | analogy-extraction | Extract transferable evolution mechanisms | ## Available SOPs | SOP | Role | |-----|------| | evolution-mechanism-transfer | Map evolution mechanisms to design operations | | abstraction-to-design | Abstract evolutionary principles to design operators | | emulation-generation | Generate solutions using evolutionary operators | | biomimicry-synthesis | Synthesize final output | ## Execution Guidance 1. **Identify mechanisms**: Select relevant evolution mechanisms (natural selection, mutation, genetic drift, adaptive radiation, convergent evolution, co-evolution) 2. **Map to design**: Use evolution-mechanism-transfer to create design operator mappings 3. **Abstract**: Use abstraction-to-design for generalizable design operators 4. **Apply**: Use emulation-generation to apply operators to solution populations 5. **Synthesize**: Produce structured evolution-inspired design report