baseline-ui
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npx mdskill add vercel-labs/open-agents/baseline-uiEnforce consistent UI standards and prevent design slop.
- Catches animation timing errors, typography mismatches, and accessibility gaps.
- Relies on Tailwind CSS, motion/react, Base UI, and React Aria.
- Analyzes code snippets against strict constraints to flag violations.
- Outputs specific line quotes, impact explanations, and code fixes.
SKILL.md
.github/skills/baseline-uiView on GitHub ↗
--- name: baseline-ui description: Validates animation durations, enforces typography scale, checks component accessibility, and prevents layout anti-patterns in Tailwind CSS projects. Use when building UI components, reviewing CSS utilities, styling React views, or enforcing design consistency. --- # Baseline UI Enforces an opinionated UI baseline to prevent AI-generated interface slop. ## How to use - `/baseline-ui` Apply these constraints to any UI work in this conversation. - `/baseline-ui <file>` Review the file against all constraints below and output: - violations (quote the exact line/snippet) - why it matters (1 short sentence) - a concrete fix (code-level suggestion) ## Stack - MUST use Tailwind CSS defaults unless custom values already exist or are explicitly requested - MUST use `motion/react` (formerly `framer-motion`) when JavaScript animation is required - SHOULD use `tw-animate-css` for entrance and micro-animations in Tailwind CSS - MUST use `cn` utility (`clsx` + `tailwind-merge`) for class logic ## Components - MUST use accessible component primitives for anything with keyboard or focus behavior (`Base UI`, `React Aria`, `Radix`) - MUST use the project’s existing component primitives first - NEVER mix primitive systems within the same interaction surface - SHOULD prefer [`Base UI`](https://base-ui.com/react/components) for new primitives if compatible with the stack - MUST add an `aria-label` to icon-only buttons - NEVER rebuild keyboard or focus behavior by hand unless explicitly requested ## Interaction - MUST use an `AlertDialog` for destructive or irreversible actions - SHOULD use structural skeletons for loading states - NEVER use `h-screen`, use `h-dvh` - MUST respect `safe-area-inset` for fixed elements - MUST show errors next to where the action happens - NEVER block paste in `input` or `textarea` elements ## Animation - NEVER add animation unless it is explicitly requested - MUST animate only compositor props (`transform`, `opacity`) - NEVER animate layout properties (`width`, `height`, `top`, `left`, `margin`, `padding`) - SHOULD avoid animating paint properties (`background`, `color`) except for small, local UI (text, icons) - SHOULD use `ease-out` on entrance - NEVER exceed `200ms` for interaction feedback - MUST pause looping animations when off-screen - SHOULD respect `prefers-reduced-motion` - NEVER introduce custom easing curves unless explicitly requested - SHOULD avoid animating large images or full-screen surfaces ## Typography - MUST use `text-balance` for headings and `text-pretty` for body/paragraphs - MUST use `tabular-nums` for data - SHOULD use `truncate` or `line-clamp` for dense UI - NEVER modify `letter-spacing` (`tracking-*`) unless explicitly requested ## Layout - MUST use a fixed `z-index` scale (no arbitrary `z-*`) - SHOULD use `size-*` for square elements instead of `w-*` + `h-*` ## Performance - NEVER animate large `blur()` or `backdrop-filter` surfaces - NEVER apply `will-change` outside an active animation - NEVER use `useEffect` for anything that can be expressed as render logic ## Design - NEVER use gradients unless explicitly requested - NEVER use purple or multicolor gradients - NEVER use glow effects as primary affordances - SHOULD use Tailwind CSS default shadow scale unless explicitly requested - MUST give empty states one clear next action - SHOULD limit accent color usage to one per view - SHOULD use existing theme or Tailwind CSS color tokens before introducing new ones
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