threejs-helpers
$
npx mdskill add partme-ai/full-stack-skills/threejs-helpersProvides debug visualization helpers for three.js development, including axes, grids, cameras, lights, and skeletons.
- Helps developers inspect and debug 3D scenes by visualizing components like bounding boxes and normals.
- Integrates with three.js Core Helpers and Addons Helpers for various visualization tasks.
- Triggers based on user mentions of specific helper types or debug-related phrases.
- Presents results as overlay objects attached to scene elements, gated behind debug flags.
SKILL.md
.github/skills/threejs-helpersView on GitHub ↗
---
name: threejs-helpers
description: "Debug and visualization helpers in three.js Core Helpers (AxesHelper, GridHelper, CameraHelper, light helpers, SkeletonHelper, bounding box helpers, PlaneHelper, PolarGridHelper, ArrowHelper) and Addons Helpers (VertexNormalsHelper, VertexTangentsHelper, RectAreaLightHelper, LightProbeHelper, ViewHelper, OctreeHelper, TextureHelper, PositionalAudioHelper, AnimationPathHelper, RapierHelper). Use only for development and editor overlays—not for shipping art; for gizmo-style manipulation use threejs-controls."
---
## When to use this skill
**ALWAYS use this skill when the user mentions:**
- Visualizing axes, grids, camera frusta, shadow cameras, light directions
- Showing skeleton bones, bounding boxes, normals/tangents for mesh inspection
- Light probe or rect area visualization via helper classes
**IMPORTANT: helpers vs production meshes**
- Helpers are **debug** objects; do not use as final scene geometry.
**Trigger phrases include:**
- "AxesHelper", "GridHelper", "CameraHelper", "SkeletonHelper", "VertexNormalsHelper"
- "辅助线", "法线显示", "包围盒调试"
## How to use this skill
1. **Attach** helper to the object it describes (e.g., `CameraHelper(light.shadow.camera)`).
2. **Update** when targets move — some helpers need per-frame refresh.
3. **Gate behind debug flags** — remove helpers in production builds to save draw calls.
4. **Performance** — helpers add draw calls; disable when profiling performance issues.
5. **Addons** — import from `three/addons/helpers/...` paths per **threejs-dev-setup**.
### Example: Debug flag pattern for conditional helpers
```javascript
import * as THREE from 'three';
const DEBUG = import.meta.env.DEV; // Vite-style; adapt for your bundler
const debugGroup = new THREE.Group();
debugGroup.visible = DEBUG;
scene.add(debugGroup);
// Add helpers only in development
if (DEBUG) {
debugGroup.add(new THREE.AxesHelper(5));
debugGroup.add(new THREE.GridHelper(10, 10));
// Shadow camera helper for directional light
const shadowHelper = new THREE.CameraHelper(directionalLight.shadow.camera);
debugGroup.add(shadowHelper);
}
// Toggle helpers at runtime via console or GUI
// debugGroup.visible = !debugGroup.visible;
```
See [examples/workflow-light-camera-helpers.md](examples/workflow-light-camera-helpers.md).
## Doc map (official)
| Docs section | Representative links |
|--------------|----------------------|
| Helpers | https://threejs.org/docs/AxesHelper.html |
| Helpers | https://threejs.org/docs/GridHelper.html |
| Helpers | https://threejs.org/docs/CameraHelper.html |
| Helpers | https://threejs.org/docs/SkeletonHelper.html |
## Scope
- **In scope:** Core + Addons helpers for visualization.
- **Out of scope:** Production meshes or shipping art (**threejs-geometries**, **threejs-lights**); orbit/transform gizmo behavior (**threejs-controls**); editor UX parity with DCC tools; physics debug beyond helper stubs.
## Common pitfalls and best practices
- Too many helpers obscures view—toggle per subsystem.
- Wrong attachment parent misaligns helper transforms.
- Helpers inherit scene graph transforms—parent under a debug group to batch hide/show.
- Some helpers duplicate geometry cost; strip in production or use `#ifdef DEBUG` style flags.
- `CameraHelper` for shadow cameras must reference `light.shadow.camera`, not the main view camera.
## Documentation and version
Helpers are listed under [Helpers](https://threejs.org/docs/#Helpers) (core) and **Addons → Helpers** in [three.js docs](https://threejs.org/docs/). They are for **debug** only; production meshes and lighting should use real geometry/lights (**threejs-geometries**, **threejs-lights**).
## Agent response checklist
When answering under this skill, prefer responses that:
1. Link the helper class (`AxesHelper`, `CameraHelper`, …) being used.
2. State that helpers are not shipping art—strip or gate behind debug flags.
3. Pair shadow/light helpers with **threejs-lights** tuning workflows.
4. Mention performance cost when many helpers are enabled.
5. Import paths follow **threejs-dev-setup** addon conventions.
## References
- Manual (debug workflow context): https://threejs.org/manual/
- Docs index (Helpers group): https://threejs.org/docs/#Helpers
- Examples: https://threejs.org/docs/DirectionalLightHelper.html
## Keywords
**English:** helper, debug, axes, grid, skeleton, normals, light helper, three.js
**中文:** 辅助、调试、坐标轴、网格、骨架、法线、Helper、three.js
More from partme-ai/full-stack-skills
- adobe-xd"Guides creation of UI/UX designs, interactive prototypes, reusable components, and design specs in Adobe XD. Use when the user asks about Adobe XD artboards, prototype links, repeat grids, component states, design tokens export, or developer handoff."
- angular"Provides comprehensive guidance for Angular framework including components, modules, services, dependency injection, routing, forms, and TypeScript integration. Use when the user asks about Angular, needs to create Angular applications, implement Angular components, or work with Angular features."
- ansible"Provides comprehensive guidance for Ansible automation including playbooks, roles, inventory, and module usage. Use when the user asks about Ansible, needs to automate IT tasks, create Ansible playbooks, or manage infrastructure with Ansible."
- ant-design-mini"Builds mini-program UIs with Ant Design Mini components for Alipay and WeChat mini-programs. Covers Button, Form, List, Modal, Tabs, NavBar, and 60+ components with theme customization and CSS variable theming. Use when the user needs to create mini-program interfaces with Ant Design Mini, configure themes, or implement mini-program-specific UI patterns."
- ant-design-mobile"Builds React mobile UIs with Ant Design Mobile (antd-mobile) components including Button, Form, List, Modal, Picker, Tabs, PullToRefresh, InfiniteScroll, and 50+ mobile-optimized components. Use when the user needs to create mobile-first React interfaces, implement mobile navigation, forms, or data display with Ant Design Mobile."
- ant-design-react"Builds enterprise React UIs with Ant Design (antd) including 60+ components (Button, Form, Table, Select, Modal, Message), design tokens, TypeScript support, and ConfigProvider theming. Use when the user needs to create React applications with Ant Design, build forms with validation, display data tables, or customize the Ant Design theme."
- ant-design-vueProvides comprehensive guidance for Ant Design Vue (AntDV) component library for Vue 3. Covers installation, usage, API reference, templates, and all component categories. Use when building enterprise-class UI with Vue 3 and Ant Design.
- api-doc-generator"Generate API documentation by scanning Controller classes, extracting endpoint URLs, HTTP methods, parameters, and response structures, then producing standardized docs from templates. Use when the user explicitly mentions generating API documentation, creating API docs, scanning interfaces, or documenting REST APIs. Do not trigger for generic documentation requests without explicit API mention."
- appium"Provides comprehensive guidance for Appium mobile testing including mobile app automation, element location, gestures, and cross-platform testing. Use when the user asks about Appium, needs to test mobile applications, automate mobile apps, or write Appium test scripts."
- ascii-ansi-colorizer"Add an ANSI color layer to existing ASCII/plain-text output (gradient/rainbow/highlights) with alignment-safe rules and a required no-color fallback. Use when the user wants to colorize terminal output, add rainbow effects to CLI text, or style ASCII art with ANSI colors."