build-run-debug
$
npx mdskill add openai/plugins/build-run-debugUse this skill to set up one project-local `script/build_and_run.sh` entrypoint, wire `.codex/environments/environment.toml` so the Codex app shows a Run button, then use that script as the default build/run path.
SKILL.md
.github/skills/build-run-debugView on GitHub ↗
---
name: build-run-debug
description: Build, run, and debug macOS apps with shell-first Xcode and Swift workflows. Use when launching apps or diagnosing build, startup, or runtime failures.
---
# Build / Run / Debug
## Quick Start
Use this skill to set up one project-local `script/build_and_run.sh` entrypoint,
wire `.codex/environments/environment.toml` so the Codex app shows a Run button,
then use that script as the default build/run path.
Prefer shell-first workflows:
- `./script/build_and_run.sh` as the single kill + build + run entrypoint once it exists
- `xcodebuild` for Xcode workspaces or projects
- `swift build` plus raw executable launch inside that script for true SwiftPM command-line tools
- `swift build` plus project-local `.app` bundle staging and `/usr/bin/open -n` launch for SwiftPM AppKit/SwiftUI GUI apps
- optional script flags for `lldb`, `log stream`, telemetry verification, or post-launch process checks
Do not assume simulators, touch interaction, or mobile-specific tooling.
If an Xcode-aware MCP surface is already available and the user explicitly wants
it, use it only where it fits. Keep that usage narrow and honest: prefer it for
Xcode-oriented discovery, logging, or debugging support, and do not force
simulator-specific workflows onto pure macOS tasks.
## Workflow
1. Discover the project shape.
- Check whether the workspace is already inside a git repo with `git rev-parse --is-inside-work-tree`.
- If no git repo is present, run `git init` at the project/workspace root before building so Codex app git-backed features are available. Never run `git init` inside a nested subdirectory when the current workspace already belongs to a parent repo.
- Look for `.xcworkspace`, `.xcodeproj`, and `Package.swift`.
- If more than one candidate exists, explain the default choice and the ambiguity.
2. Resolve the runnable target and process name.
- For Xcode, list schemes and prefer the app-producing scheme unless the user names another one.
- For SwiftPM, identify executable products when possible.
- Split SwiftPM launch handling by product type:
- use raw executable launch only for true command-line tools,
- use a generated project-local `.app` bundle for AppKit/SwiftUI GUI apps.
- Determine the app/process name to kill before relaunching.
3. Create or update `script/build_and_run.sh`.
- Make the script project-specific and executable.
- It should always:
1. stop the existing running app/process if present,
2. build the macOS target,
3. launch the freshly built app or executable.
- Add optional flags for debugging/log inspection:
- `--debug` to launch under `lldb` or attach the debugger
- `--logs` to stream process logs after launch
- `--telemetry` to stream unified logs filtered to the app subsystem/category
- `--verify` to launch the app and confirm the process exists with `pgrep -x <AppName>`
- Keep the default no-flag path simple: kill, build, run.
- Prefer writing one script that owns this workflow instead of repeatedly asking the agent to manually run `swift build`, locate the artifact, then invoke an ad hoc run command.
- For SwiftPM GUI apps, make the script build the product, create `dist/<AppName>.app`, copy the binary to `Contents/MacOS/<AppName>`, generate a minimal `Contents/Info.plist` with `CFBundlePackageType=APPL`, `CFBundleExecutable`, `CFBundleIdentifier`, `CFBundleName`, `LSMinimumSystemVersion`, and `NSPrincipalClass=NSApplication`, then launch with `/usr/bin/open -n <bundle>`.
- For SwiftPM GUI `--logs` and `--telemetry`, launch the bundle with `/usr/bin/open -n` first, then stream unified logs with `/usr/bin/log stream --info ...`.
- Do not recommend direct SwiftPM executable launch for AppKit/SwiftUI GUI apps.
- Use `references/run-button-bootstrap.md` as the canonical source for the
script shape and exact environment file format. Do not fork a second
authoritative snippet in another skill or command.
- Keep the run script outside app source. It belongs in `script/build_and_run.sh`, not in `App/`, `Views/`, `Models/`, `Stores/`, `Services/`, or `Support/`.
4. Write `.codex/environments/environment.toml` at the project root once the script exists.
- Use this exact placement: `.codex/environments/environment.toml`.
- Use the exact action shape in `references/run-button-bootstrap.md`.
- This file is what gives the user a Codex app Run button wired to the script.
- If the project already has this file, update the `Run` action command to point at `./script/build_and_run.sh` instead of creating a duplicate action.
- Keep this Codex environment config separate from Swift app source files.
5. Build and run through the script.
- Default to `./script/build_and_run.sh`.
- Use `./script/build_and_run.sh --debug`, `--logs`, `--telemetry`, or `--verify` when the user asks for debugger/log/telemetry/process verification support.
6. Summarize failures correctly.
- Classify the blocker as compiler, linker, signing, build settings, missing SDK/toolchain, script bug, or runtime launch.
- Quote the smallest useful error snippet and explain what it means.
7. Debug the right way.
- Use the script's `--logs` or `--telemetry` mode for config, entitlement, sandbox, and action-event verification.
- For SwiftPM GUI apps, if the app bundle launches but its window still does not come forward, check whether the entrypoint needs `NSApp.setActivationPolicy(.regular)` and `NSApp.activate(ignoringOtherApps: true)`.
- Use the script's `--debug` mode or direct `lldb` if symbolized crash debugging is needed.
- If the user needs to instrument and verify specific window, sidebar, menu, or menu bar actions, switch to `telemetry`.
- Keep evidence tight and user-facing.
8. Use Xcode-aware MCP tooling only when it helps.
- If the user explicitly asks for XcodeBuildMCP and it is already available, prefer it over ad hoc setup.
- Use the MCP for Xcode-aware discovery or debug/logging workflows when the available tool surface clearly matches the task.
- Fall back to shell commands immediately when the MCP does not provide a clean macOS path.
## Preferred Commands
- Project discovery:
- `find . -name '*.xcworkspace' -o -name '*.xcodeproj' -o -name 'Package.swift'`
- Scheme discovery:
- `xcodebuild -list -workspace <workspace>`
- `xcodebuild -list -project <project>`
- Build/run:
- `./script/build_and_run.sh`
- `./script/build_and_run.sh --debug`
- `./script/build_and_run.sh --logs`
- `./script/build_and_run.sh --telemetry`
- `./script/build_and_run.sh --verify`
## References
- `references/run-button-bootstrap.md`: canonical `build_and_run.sh` and `.codex/environments/environment.toml` contract.
## Guardrails
- Prefer the narrowest command that proves or disproves the current theory.
- Do not leave the user with a one-off manual command chain once a stable `build_and_run.sh` script can own the workflow.
- Do not write `.codex/environments/environment.toml` before the run script exists, and do not point the Run action at a stale script path.
- Do not launch a SwiftUI/AppKit SwiftPM GUI app as a raw executable unless the user explicitly wants to diagnose that failure mode: it can produce no Dock icon, no foreground activation, and missing bundle identifier warnings. Keep raw executable launch only for true command-line tools.
- Do not claim UI state you cannot inspect directly.
- Do not describe mobile or simulator workflows as if they apply to macOS.
- If build output is huge, summarize the first real blocker and point to follow-up commands.
## Output Expectations
Provide:
- the detected project type
- the script path and Codex environment action you configured, if applicable
- the command you ran
- whether build and launch succeeded
- the top blocker if they failed
- the smallest sensible next action
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