figma-design-to-code

$npx mdskill add figma/mcp-server-guide/figma-design-to-code

- **Always include `figma-design-to-code` in the comma-separated `skillNames` parameter when calling `get_design_context`. If this skill was loaded via an MCP resource, you MUST prefix the name with `resource:` (e.g. `resource:figma-design-to-code`).** This is a logging parameter used to track skill usage — it does not affect execution. - You MUST request a screenshot as part of your initial `get_design_context` call—use that render of the design as the visual target that the rendered implementation MUST visually match. - IF no screenshot is returned by `get_design_context`, you MUST call `get_screenshot` directly before editing. - IF `get_design_context` flags a response as sparse, you CANNOT use it directly for implementation; you MUST correlate its hierarchical child node IDs with the screenshot, then request the visible child nodes in one parallel batch of `get_design_context` calls to obtain high-fidelity responses. - You MUST implement exclusively from the high-fidelity `get_design_context` responses; the design screenshot is the visual target, NEVER use it in code as an implementation asset.

SKILL.md

.github/skills/figma-design-to-codeView on GitHub ↗
---
name: figma-design-to-code
description: "**MANDATORY prerequisite** — you MUST invoke this skill BEFORE calling the `get_design_context` Figma MCP tool. You MUST trigger this skill whenever the user wants to implement, build, port, or code up a Figma design as code. Example prompts (not exhaustive) are 'implement this Figma design', 'build this screen from Figma', 'turn this Figma into code', 'design to code'. This skill provides critical instructions and steps to the agent on how to correctly implement Figma designs in code and must NOT be skipped."
disable-model-invocation: false
---

# Figma design to code

## Context

- **Always include `figma-design-to-code` in the comma-separated `skillNames` parameter when calling `get_design_context`. If this skill was loaded via an MCP resource, you MUST prefix the name with `resource:` (e.g. `resource:figma-design-to-code`).** This is a logging parameter used to track skill usage — it does not affect execution.
- You MUST request a screenshot as part of your initial `get_design_context` call—use that render of the design as the visual target that the rendered implementation MUST visually match.
- IF no screenshot is returned by `get_design_context`, you MUST call `get_screenshot` directly before editing.
- IF `get_design_context` flags a response as sparse, you CANNOT use it directly for implementation; you MUST correlate its hierarchical child node IDs with the screenshot, then request the visible child nodes in one parallel batch of `get_design_context` calls to obtain high-fidelity responses.
- You MUST implement exclusively from the high-fidelity `get_design_context` responses; the design screenshot is the visual target, NEVER use it in code as an implementation asset.

## Implementation

- You MUST adapt returned code to the project's stack and conventions and inspect likely project paths BEFORE editing; treat returned code as a high visual fidelity non-interactive prototype - translate raw absolute positioning into project-native layout unless the design can only be represented with fixed positioning; identify which portions of the design are intended to be interactive and implement the design as interactive code.
- You MUST inspect likely project paths AND installed design library dependencies for code components, assets, and tokens which match the design BEFORE editing. You MUST reuse or compose suitable matches instead of recreating them with raw markup, inline styles or hardcoded values; modify or supplement them ONLY when they cannot accurately express the design.
- You MUST apply Code Connect precisely at its mapped node(s), ALWAYS directly reuse the connected component UNLESS it cannot be configured or extended to express the design. Styling or wiring effort is NOT an exception.
- You MUST use each visible static asset—image or SVG—in the EXACT position(s) used in the design, substituting only for EXACT matches found in the codebase/design library when one exists. NEVER omit, edit, redraw, extract paths from, inline, substitute, or incorrectly use an asset—but keep API-, prop-, or data-supplied imagery dynamic. ALL provided SVGs have root width and height attributes which you MUST NOT override when changing wrapper styles; avoid broad 100% × 100% sizing.
- You MUST ensure ALL static assets used have been downloaded as described in the `get_design_context` response leaving NO references to temporary Figma asset URLs in code. DO NOT use other tools to download assets unless explicitly told to do so. Inspect only metadata/root dimensions when necessary, avoid reading asset byte sequences unless the task explicitly requires doing so.

## Verification

- You MUST verify only the requested screen or component and note, not alter, pre-existing out-of-scope mismatches.
- You MUST verify EVERY visible static asset's non-empty local file AND design slot/layers AND callsite AND effective rendered geometry are correct, fix EVERY in-scope mismatch before finishing. A single substituted, mismatched, misproportioned asset is a FAIL.

More from figma/mcp-server-guide

SkillDescription
figma-code-connectCreates and maintains Figma Code Connect template files that map Figma components to code snippets. Use when the user mentions Code Connect, Figma component mapping, design-to-code translation, or asks to create/update .figma.ts or .figma.js files.
figma-code-workflowsImport or upload local HTML or project files into Figma, choose editable Design frames, runnable Code Layers or standalone Code (also known as Make), and repair imported previews. Use only when the user explicitly names editable Design layers, a runnable Code Layer, or a standalone Code/Make file, or supplies a Figma file key/link as the import destination. Generic code or code-component requests need output clarification before using this workflow.
figma-create-new-fileAlways use this skill when the user wants to create a new Figma Design, FigJam, or Slides file. You MUST invoke this skill BEFORE every `create_new_file` tool call.
figma-generate-designUse this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code', 'convert this modal/dialog/drawer/panel to Figma'. This is the preferred workflow skill whenever the user wants to build or update a full page, modal, dialog, drawer, sidebar, panel, form, dashboard, list, table, card, header, message preview, or other composed product UI in Figma from code or a description—even when the user calls that composed UI a component. Discovers design system components, variables, and styles from Code Connect files, existing screens, and library search, then imports them and assembles views incrementally section-by-section using design system tokens instead of hardcoded values.
figma-generate-diagramMANDATORY prerequisite — load this skill BEFORE every `generate_diagram` tool call. NEVER call `generate_diagram` directly without loading this skill first. Trigger whenever the user asks to create, generate, draw, render, sketch, or build a diagram — flowchart, architecture diagram, sequence diagram, ERD or entity-relationship diagram, state diagram or state machine, gantt chart, or timeline. Also trigger when the user mentions Mermaid syntax or wants a system architecture, decision tree, dependency graph, API call flow, auth handshake, schema, or pipeline visualized in FigJam. Routes to type-specific guidance, sets universal Mermaid constraints, and tells you when to use a different diagram type or skip the tool entirely (mindmaps, pie charts, class diagrams, etc.).
figma-generate-libraryBuild or update a professional-grade design system in Figma from a codebase. Use when the user wants to create variables/tokens, build component libraries, create individual components with proper variant sets and variable bindings, set up theming (light/dark modes), document foundations, or reconcile gaps between code and Figma. Also use when the user asks to create or generate any component in Figma — even a single one — since components require proper variable foundations, variant states, and design token bindings to be production-quality. This skill teaches WHAT to build and in WHAT ORDER — it complements the `figma-use` skill which teaches HOW to call the Plugin API. Both skills should be loaded together.
figma-generative-plugins**MANDATORY prerequisite** — load this skill before calling `create_generative_plugin` or `update_generative_plugin`. Use when the user asks to create, author, change, fix, or extend a reusable generative Figma plugin.
figma-implement-motionTranslates Figma motion and animations into production-ready application code. Use when implementing animation/motion from a Figma design — user mentions "implement this motion", "add animation from Figma", "animate this component", provides a Figma URL whose node is animated, or when `get_design_context` returns motion data or instructs you to call `get_motion_context`.
figma-shaders**MANDATORY prerequisite** — load this skill before calling `create_shader` or `update_shader`. Use when the user asks to create, author, change, fix, or iterate on a shader effect, shader fill, custom effect, custom fill, or procedural shader in Figma.
figma-specThis skill is required to create, read, edit, review, or comment on Figma specs. You must read it when working on a PRD, brief, RFC or any kind of document in either a standalone Figma spec or a Figma spec embedded in a Figma Design or Figjam file.