dialogue-graph
$
npx mdskill add elizaOS/eliza/dialogue-graphThis skill provides a `dialogue_graph` module to easily build valid dialogue trees/graphs.
SKILL.md
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---
name: dialogue-graph
description: A library for building, validating, visualizing, and serializing dialogue graphs. Use this when parsing scripts or creating branching narrative structures.
---
# Dialogue Graph Skill
This skill provides a `dialogue_graph` module to easily build valid dialogue trees/graphs.
## When to use
* **Script Parsers**: When converting text to data.
* **Dialogue Editors**: When building tools to edit conversation flow.
* **Game Logic**: When traversing a dialogue tree.
* **Visualization**: When generating visual diagrams of dialogue flows.
## How to use
Import the module:
```python
from dialogue_graph import Graph, Node, Edge
```
### 1. The `Graph` Class
The main container.
```python
graph = Graph()
```
### 2. Adding Nodes
Define content nodes.
```python
# Regular line
graph.add_node(Node(id="Start", speaker="Guard", text="Halt!", type="line"))
# Choice hub
graph.add_node(Node(id="Choices", type="choice"))
```
### 3. Adding Edges
Connect nodes (transitions).
```python
# Simple transition
graph.add_edge(Edge(source="Start", target="Choices"))
# Choice transition (with text)
graph.add_edge(Edge(source="Choices", target="End", text="1. Run away"))
```
### 4. Export
Serialize to JSON format for the engine.
```python
data = graph.to_dict()
# returns {"nodes": [...], "edges": [...]}
json_str = graph.to_json()
```
### 5. Validation
Check for integrity.
```python
errors = graph.validate()
# Returns list of strings, e.g., ["Edge 'Start'->'Unk' points to missing node 'Unk'"]
```
### 6. Visualization
Generate a PNG/SVG graph diagram.
```python
# Requires: pip install graphviz
# Also requires Graphviz binary: https://graphviz.org/download/
graph.visualize('dialogue_graph') # Creates dialogue_graph.png
graph.visualize('output', format='svg') # Creates output.svg
```
The visualization includes:
- **Diamond shapes** for choice nodes (light blue)
- **Rounded boxes** for dialogue nodes (colored by speaker)
- **Bold blue edges** for skill-check choices like `[Lie]`, `[Attack]`
- **Gray edges** for regular choices
- **Black edges** for simple transitions
### 7. Loading from JSON
Load an existing dialogue graph.
```python
# From file
graph = Graph.from_file('dialogue.json')
# From dict
graph = Graph.from_dict({'nodes': [...], 'edges': [...]})
# From JSON string
graph = Graph.from_json(json_string)
```
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