konva
$
npx mdskill add TerminalSkills/skills/konvaBuild high-performance interactive 2D graphics with React and Konva.
- Creates design editors, image annotators, and drag-and-drop interfaces.
- Integrates with React via react-konva for component-based canvas rendering.
- Executes transformations, layering, and event handling on HTML5 Canvas.
- Delivers responsive visual outputs directly within web applications.
SKILL.md
.github/skills/konvaView on GitHub ↗
---
name: konva
description: >-
Build interactive 2D canvas applications with Konva. Use when a user asks to create drawing tools, image editors, interactive graphics, drag-and-drop interfaces, or canvas-based UIs using Konva or react-konva.
license: Apache-2.0
compatibility: "No special requirements"
metadata:
author: terminal-skills
version: "1.0.0"
category: data-ai
tags: ["canvas", "2d", "graphics", "interactive", "react"]
---
# Konva — 2D Canvas Graphics Framework
## Overview
You are an expert in Konva, the 2D canvas library for building interactive graphics applications with React. You help developers create design editors, image annotators, flowchart builders, and interactive canvases with drag-and-drop, transformations, layering, and event handling — all rendered on HTML5 Canvas for high performance.
## Instructions
### React Integration (react-konva)
```tsx
import { Stage, Layer, Rect, Circle, Text, Image, Transformer, Group } from "react-konva";
import { useState, useRef } from "react";
function DesignEditor() {
const [shapes, setShapes] = useState([
{ id: "1", type: "rect", x: 50, y: 50, width: 200, height: 100, fill: "#4f46e5" },
{ id: "2", type: "circle", x: 400, y: 150, radius: 60, fill: "#22c55e" },
{ id: "3", type: "text", x: 100, y: 200, text: "Hello World", fontSize: 24, fill: "#000" },
]);
const [selectedId, setSelectedId] = useState(null);
const transformerRef = useRef(null);
const handleDragEnd = (id, e) => {
setShapes(shapes.map(s =>
s.id === id ? { ...s, x: e.target.x(), y: e.target.y() } : s
));
};
return (
<Stage width={800} height={600} onMouseDown={(e) => {
// Deselect when clicking on empty area
if (e.target === e.target.getStage()) setSelectedId(null);
}}>
<Layer>
{shapes.map((shape) => {
const Component = shape.type === "rect" ? Rect
: shape.type === "circle" ? Circle : Text;
return (
<Component
key={shape.id}
{...shape}
draggable
onClick={() => setSelectedId(shape.id)}
onDragEnd={(e) => handleDragEnd(shape.id, e)}
/>
);
})}
{/* Transformer for resize/rotate */}
{selectedId && (
<Transformer
ref={transformerRef}
boundBoxFunc={(oldBox, newBox) => {
// Limit minimum size
if (newBox.width < 20 || newBox.height < 20) return oldBox;
return newBox;
}}
/>
)}
</Layer>
</Stage>
);
}
```
### Image Annotation
```tsx
function ImageAnnotator({ imageUrl }) {
const [annotations, setAnnotations] = useState([]);
const [isDrawing, setIsDrawing] = useState(false);
const [newRect, setNewRect] = useState(null);
const handleMouseDown = (e) => {
const pos = e.target.getStage().getPointerPosition();
setIsDrawing(true);
setNewRect({ x: pos.x, y: pos.y, width: 0, height: 0, id: Date.now().toString() });
};
const handleMouseMove = (e) => {
if (!isDrawing || !newRect) return;
const pos = e.target.getStage().getPointerPosition();
setNewRect({
...newRect,
width: pos.x - newRect.x,
height: pos.y - newRect.y,
});
};
const handleMouseUp = () => {
if (newRect && Math.abs(newRect.width) > 10) {
setAnnotations([...annotations, { ...newRect, label: "New Label" }]);
}
setIsDrawing(false);
setNewRect(null);
};
return (
<Stage width={800} height={600}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}>
<Layer>
<KonvaImage image={loadedImage} />
{annotations.map((ann) => (
<Group key={ann.id}>
<Rect {...ann} stroke="#ef4444" strokeWidth={2} fill="rgba(239,68,68,0.1)" />
<Text x={ann.x} y={ann.y - 20} text={ann.label} fill="#ef4444" fontSize={14} />
</Group>
))}
{newRect && <Rect {...newRect} stroke="#4f46e5" strokeWidth={2} dash={[5, 5]} />}
</Layer>
</Stage>
);
}
```
### Export
```typescript
// Export canvas as image
const stage = stageRef.current;
const dataUrl = stage.toDataURL({ pixelRatio: 2 }); // 2x for retina
// Export as blob for upload
stage.toBlob({
callback: (blob) => {
const formData = new FormData();
formData.append("image", blob, "design.png");
fetch("/api/upload", { method: "POST", body: formData });
},
pixelRatio: 2,
});
```
## Installation
```bash
npm install konva react-konva
```
## Examples
**Example 1: User asks to set up konva**
User: "Help me set up konva for my project"
The agent should:
1. Check system requirements and prerequisites
2. Install or configure konva
3. Set up initial project structure
4. Verify the setup works correctly
**Example 2: User asks to build a feature with konva**
User: "Create a dashboard using konva"
The agent should:
1. Scaffold the component or configuration
2. Connect to the appropriate data source
3. Implement the requested feature
4. Test and validate the output
## Guidelines
1. **react-konva for React** — Use `react-konva` for declarative canvas rendering; maps React's component model to Konva shapes
2. **Layers for performance** — Separate static content (background, grid) from interactive content (draggable shapes) into different `<Layer>` components
3. **Transformer for manipulation** — Use `<Transformer>` for resize/rotate handles; it provides standard design tool interactions
4. **Hit detection** — Konva handles pixel-perfect hit detection; complex shapes respond correctly to clicks and hovers
5. **Virtual canvas for large scenes** — Use stage dragging and zooming for infinite canvas experiences; only render visible shapes
6. **Export at 2x** — Use `pixelRatio: 2` when exporting for retina displays; images look crisp on all screens
7. **Undo/redo with state** — Store shape state in an array; implement undo/redo by navigating the state history
8. **Performance** — Konva handles thousands of shapes on Canvas; for 10K+ shapes, use `listening: false` on static elements